Districs need some work please
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6
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232
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August 20, 2023
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Ghost town build
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3
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376
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August 18, 2023
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Storage variety
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3
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320
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August 16, 2023
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Friday Dev News #125 - Oil Industry
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6
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465
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August 15, 2023
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Sandbox mode? or multiple lasers to speed up creative
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1
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106
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August 14, 2023
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Friday Dev News #129 - Balancing Update on Friday July 14th!
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2
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292
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August 7, 2023
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Copy&Paste?
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9
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332
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August 1, 2023
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Friday Dev News #127 - Bug Fixes
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4
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266
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July 30, 2023
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Friday Dev News #128 - Uranium Enrichment, Release on 14th of July
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2
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239
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July 30, 2023
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Warehouse District & more
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9
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323
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July 28, 2023
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Elevated Power Poles
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6
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303
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July 28, 2023
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Friday Dev News #126 - Chemical Industry
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1
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328
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July 16, 2023
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Habitat Upgrades
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2
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194
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July 11, 2023
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Enhancement Suggestions
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3
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202
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July 8, 2023
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Blueprints - Any Progress
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2
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198
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July 5, 2023
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Friday Dev News #124 - Residential Service Buildings
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2
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225
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July 3, 2023
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Friday Dev News #122 - What's Next?
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6
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417
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July 1, 2023
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Friday Dev News #123 - Map Editor Progress
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2
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285
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June 30, 2023
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Of cutscenes and men
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1
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219
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June 13, 2023
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Improvement Update Released!
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1
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306
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June 11, 2023
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Underground utility conduit
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2
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353
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June 6, 2023
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Friday Dev News #120 - Improvement Update next week!
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1
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274
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June 4, 2023
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Compilation of improvement suggestions
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2
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175
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June 3, 2023
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Summarized Suggestions
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2
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160
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June 3, 2023
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Friday Dev News #119 - Pathfinding Performance, Update on May 12th!
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3
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325
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May 29, 2023
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Friday Dev News #118 - Polishing / Decorative Update Release on May 12th (maybe)
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2
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264
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May 27, 2023
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Having to use water for growing food and nuclear power
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4
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515
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May 12, 2023
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Friday Dev News #117 - InfraSpace's Future + Road Shape Fix
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1
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386
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May 14, 2023
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Atmosphere Processor Efficiency
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3
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291
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May 14, 2023
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Friday Dev News #116 - Pixel Buildings
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2
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350
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May 11, 2023
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