Description of the Issue
I was standing the middle of the building i just built, no npc’s assigned. First time i had just named the bread storage, second time I had just placed the stove down.
Describe what you were doing when the bug occurred.
Can you reproduce the bug? Can you cause it to happen again?
It happened twice but both times I was at different points of interactions in the game, only thing the same was the building I was in.
Save File, Logs
Crash reports
strong textException: something went wrong with applying the recipe, even though we checked everything before. Status: ScriptOutputBlocked, missingItem:
BTWorkOrder.DoWorkWorkplace (WorkplaceWOComponent workplace, ItemContainer inventory) (at :0)
BTWorkOrder.ExecuteImpl () (at :0)
ABTNode.Execute () (at <8cfe22acbed249ef9810efd087069be0>:0)
BTWork.ExecuteImpl () (at :0)
ABTNode.Execute () (at <8cfe22acbed249ef9810efd087069be0>:0)
BTSort.ExecuteImpl () (at <8cfe22acbed249ef9810efd087069be0>:0)
ABTNode.Execute () (at <8cfe22acbed249ef9810efd087069be0>:0)
BehaviourTree.Execute () (at <8cfe22acbed249ef9810efd087069be0>:0)
NPC.UpdateFrameUnity (System.Nullable`1[T] remoteToLocalTimeDiff) (at <8cfe22acbed249ef9810efd087069be0>:0)
NPCModule.UpdateFrameUnity () (at <8cfe22acbed249ef9810efd087069be0>:0)
WorldOrchestrator.UpdateFrameUnity () (at <370e45a690a44aaeb92b43c6b077c5e4>:0)
GameOrchestrator.Update () (at <370e45a690a44aaeb92b43c6b077c5e4>:0)
Azmodan - Save 4.zip (3.1 MB)
Player.log (270.9 KB)
You can access your save file through the load panel.
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