Mono path[0] = 'I:/Program Files/HavenCraft/HavenCraft_Data/Managed' Mono config path = 'I:/Program Files/HavenCraft/MonoBleedingEdge/etc' Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Initialize engine version: 6000.3.2f1 (a9779f353c9b) [Subsystems] Discovering subsystems at path I:/Program Files/HavenCraft/HavenCraft_Data/UnitySubsystems [D3D12 Device Filter] Vendor Name: NVIDIA [D3D12 Device Filter] Device Name: NVIDIA GeForce RTX 3060 [D3D12 Device Filter] Driver Version: 32.0.16.1047 [D3D12 Device Filter] Feature Level: 12.2 [D3D12 Device Filter] Graphics Memory: 12115 MB [D3D12 Device Filter] Processor Count: 16 [D3D12 Device Filter] Device Type: Discrete GfxDevice: creating device client; kGfxThreadingModeClientWorkerJobs Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504) Vendor: NVIDIA VRAM: 12115 MB Driver: 32.0.16.1047 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.168 seconds - Finished resetting the current domain, in 0.002 seconds [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Initializing input. Using Windows.Gaming.Input UnloadTime: 0.288800 ms [General] Created game orchestrator with command line args: I:\Program Files\HavenCraft\HavenCraft.exe --load-save C:/Users/dopey/AppData/LocalLow/Dionic Software/HavenCraft/saves/Azmodan/Azmodan - autosave-00160.zip [General] GameOrchestrator.Init start Couldn't init steamClient got exception: System.Exception: SteamApi_Init failed with FailedGeneric - error: ConnectToGlobalUser failed. at Steamworks.SteamClient.Init (System.UInt32 appid, System.Boolean asyncCallbacks) [0x00110] in :0 at PlatformModule..ctor (System.UInt32 steamId, DionicAsyncTaskManager dionicAsyncTaskManager) [0x00018] in :0 Galaxy SDK was initialized Galaxy SDK sign in... [General] HavenCraft - Version: 'Alpha 5.0.3', Date: '2026-05-30' [General] GPU: NVIDIA GeForce RTX 3060, GPU Memory: 12115MB, OS: Windows 10 (10.0.19045) 64bit, System Memory: 32691MB [General] Args: I:\Program Files\HavenCraft\HavenCraft.exe --load-save C:/Users/dopey/AppData/LocalLow/Dionic Software/HavenCraft/saves/Azmodan/Azmodan - autosave-00160.zip [General] GameOrchestrator.Init done Initial WorldGenVersion: -1 [General] Application pause: False, runInBackground: False [General] Application focus: True, runInBackground: False [General] Applied settings to game [General] WorldOrchestrator.Init start Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. UnloadTime: 6.271300 ms Unloading 528 unused Assets to reduce memory usage. Loaded Objects now: 5162. Total: 9.354500 ms (FindLiveObjects: 0.396600 ms CreateObjectMapping: 0.155400 ms MarkObjects: 4.044200 ms DeleteObjects: 4.758200 ms) [General] trying to load save from C:/Users/dopey/AppData/LocalLow/Dionic Software/HavenCraft/saves/Azmodan/Azmodan - autosave-00160.zip [General] save version: Alpha 5.0.3 Applying season: Spring Season application done From save: WorldGenVersion: 5 Setting mainMenu's worldGenVersion: 5 On NPC character created: 86329, Sandra Kopernikus On NPC character created: 86332, Siegfried Weber On NPC character created: 87984, Patrick Fontane On NPC character created: 87987, Hannelore Weber On NPC character created: 90616, Archibald Schiller On NPC character created: 90619, Werner Hansen On NPC character created: 93986, Monika Lehmann On NPC character created: 93989, Birgit Hoffman On NPC character created: 97509, Angelika Kepler On NPC character created: 98358, Konstantin Hansen On NPC character created: 98361, Adam Kepler On NPC character created: 103557, Wolfgang Kopernikus On NPC character created: 103560, Luisa Humboldt [General] save load completed from C:/Users/dopey/AppData/LocalLow/Dionic Software/HavenCraft/saves/Azmodan/Azmodan - autosave-00160.zip Applying season: Spring Season application done [General] WorldOrchestrator.Init in 2712ms Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Failed to sign in for reason FAILURE_REASON_GALAXY_SERVICE_NOT_SIGNED_IN [General] preparing save into C:/Users/dopey/AppData/LocalLow/Dionic Software/HavenCraft/saves/Azmodan/Azmodan - Save 4.zip [General] writing save into C:/Users/dopey/AppData/LocalLow/Dionic Software/HavenCraft/saves/Azmodan/Azmodan - Save 4.zip [General] save completed into C:/Users/dopey/AppData/LocalLow/Dionic Software/HavenCraft/saves/Azmodan/Azmodan - Save 4.zip Exception: something went wrong with applying the recipe, even though we checked everything before. Status: ScriptOutputBlocked, missingItem: at BTWorkOrder.DoWorkWorkplace (WorkplaceWOComponent workplace, ItemContainer inventory) [0x00172] in :0 at BTWorkOrder.ExecuteImpl () [0x003c3] in :0 at ABTNode.Execute () [0x00000] in <8cfe22acbed249ef9810efd087069be0>:0 at BTWork.ExecuteImpl () [0x0003f] in :0 at ABTNode.Execute () [0x00000] in <8cfe22acbed249ef9810efd087069be0>:0 at BTSort.ExecuteImpl () [0x0001d] in <8cfe22acbed249ef9810efd087069be0>:0 at ABTNode.Execute () [0x00000] in <8cfe22acbed249ef9810efd087069be0>:0 at BehaviourTree.Execute () [0x0000b] in <8cfe22acbed249ef9810efd087069be0>:0 at NPC.UpdateFrameUnity (System.Nullable`1[T] remoteToLocalTimeDiff) [0x00018] in <8cfe22acbed249ef9810efd087069be0>:0 at NPCModule.UpdateFrameUnity () [0x00048] in <8cfe22acbed249ef9810efd087069be0>:0 at WorldOrchestrator.UpdateFrameUnity () [0x0003b] in <370e45a690a44aaeb92b43c6b077c5e4>:0 at GameOrchestrator.Update () [0x002ab] in <370e45a690a44aaeb92b43c6b077c5e4>:0 Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 168.698600 ms Unloading 42298 unused Assets to reduce memory usage. Loaded Objects now: 18026. Total: 104.492600 ms (FindLiveObjects: 2.600400 ms CreateObjectMapping: 2.773000 ms MarkObjects: 72.406400 ms DeleteObjects: 26.712000 ms) [General] Application focus: False, runInBackground: False [General] Application focus: True, runInBackground: False [General] Application focus: False, runInBackground: False [General] Application focus: True, runInBackground: False [General] Application focus: False, runInBackground: False [General] Application focus: True, runInBackground: False [General] Application focus: False, runInBackground: False [General] Application focus: True, runInBackground: False [General] Application focus: False, runInBackground: False [General] Application focus: True, runInBackground: False [General] Application focus: False, runInBackground: False [Physics::Module] Cleanup current backend. [Physics::Module] Id: 0xf2b8ea05 Input System module state changed to: ShutdownInProgress. Input System polling thread exited. Input System module state changed to: Shutdown. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. InternalPathfindingTask was not disposed stackTrace: at System.Environment.get_StackTrace () [0x00000] in <1eb9db207454431c84a47bcd81e79c37>:0 at LogUtil.Error (System.String message, System.String category, System.String stackTrace) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Fail (System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Assert (System.Boolean condition, System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at InternalPathfindingTask.Finalize () [0x00000] in <5145e4fb7c7346f2a878f7baa30d9482>:0 InternalPathfindingTask was not disposed stackTrace: at System.Environment.get_StackTrace () [0x00000] in <1eb9db207454431c84a47bcd81e79c37>:0 at LogUtil.Error (System.String message, System.String category, System.String stackTrace) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Fail (System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Assert (System.Boolean condition, System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at InternalPathfindingTask.Finalize () [0x00000] in <5145e4fb7c7346f2a878f7baa30d9482>:0 GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. InternalPathfindingTask was not disposed stackTrace: at System.Environment.get_StackTrace () [0x00000] in <1eb9db207454431c84a47bcd81e79c37>:0 at LogUtil.Error (System.String message, System.String category, System.String stackTrace) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Fail (System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Assert (System.Boolean condition, System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at InternalPathfindingTask.Finalize () [0x00000] in <5145e4fb7c7346f2a878f7baa30d9482>:0 InternalPathfindingTask was not disposed stackTrace: at System.Environment.get_StackTrace () [0x00000] in <1eb9db207454431c84a47bcd81e79c37>:0 at LogUtil.Error (System.String message, System.String category, System.String stackTrace) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Fail (System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Assert (System.Boolean condition, System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at InternalPathfindingTask.Finalize () [0x00000] in <5145e4fb7c7346f2a878f7baa30d9482>:0 GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. InternalPathfindingTask was not disposed stackTrace: at System.Environment.get_StackTrace () [0x00000] in <1eb9db207454431c84a47bcd81e79c37>:0 at LogUtil.Error (System.String message, System.String category, System.String stackTrace) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Fail (System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Assert (System.Boolean condition, System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at InternalPathfindingTask.Finalize () [0x00000] in <5145e4fb7c7346f2a878f7baa30d9482>:0 GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. InternalPathfindingTask was not disposed stackTrace: at System.Environment.get_StackTrace () [0x00000] in <1eb9db207454431c84a47bcd81e79c37>:0 at LogUtil.Error (System.String message, System.String category, System.String stackTrace) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Fail (System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Assert (System.Boolean condition, System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at InternalPathfindingTask.Finalize () [0x00000] in <5145e4fb7c7346f2a878f7baa30d9482>:0 InternalPathfindingTask was not disposed stackTrace: at System.Environment.get_StackTrace () [0x00000] in <1eb9db207454431c84a47bcd81e79c37>:0 at LogUtil.Error (System.String message, System.String category, System.String stackTrace) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Fail (System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Assert (System.Boolean condition, System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at InternalPathfindingTask.Finalize () [0x00000] in <5145e4fb7c7346f2a878f7baa30d9482>:0 InternalPathfindingTask was not disposed stackTrace: at System.Environment.get_StackTrace () [0x00000] in <1eb9db207454431c84a47bcd81e79c37>:0 at LogUtil.Error (System.String message, System.String category, System.String stackTrace) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Fail (System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Assert (System.Boolean condition, System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at InternalPathfindingTask.Finalize () [0x00000] in <5145e4fb7c7346f2a878f7baa30d9482>:0 InternalPathfindingTask was not disposed stackTrace: at System.Environment.get_StackTrace () [0x00000] in <1eb9db207454431c84a47bcd81e79c37>:0 at LogUtil.Error (System.String message, System.String category, System.String stackTrace) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Fail (System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Assert (System.Boolean condition, System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at InternalPathfindingTask.Finalize () [0x00000] in <5145e4fb7c7346f2a878f7baa30d9482>:0 GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. PacklingRoute destructor should not be called without Destroy() being called first! PacklingRoute need to clear packling + stations first stackTrace: at System.Environment.get_StackTrace () [0x00000] in <1eb9db207454431c84a47bcd81e79c37>:0 at LogUtil.Error (System.String message, System.String category, System.String stackTrace) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Fail (System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Assert (System.Boolean condition, System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at PacklingRoute.Finalize () [0x00000] in <72f76d0cb4a54b5e9c9c9ef53caa2a8d>:0 InternalPathfindingTask was not disposed stackTrace: at System.Environment.get_StackTrace () [0x00000] in <1eb9db207454431c84a47bcd81e79c37>:0 at LogUtil.Error (System.String message, System.String category, System.String stackTrace) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Fail (System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Assert (System.Boolean condition, System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at InternalPathfindingTask.Finalize () [0x00000] in <5145e4fb7c7346f2a878f7baa30d9482>:0 GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. PacklingRoute destructor should not be called without Destroy() being called first! PacklingRoute need to clear packling + stations first stackTrace: at System.Environment.get_StackTrace () [0x00000] in <1eb9db207454431c84a47bcd81e79c37>:0 at LogUtil.Error (System.String message, System.String category, System.String stackTrace) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Fail (System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Assert (System.Boolean condition, System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at PacklingRoute.Finalize () [0x00000] in <72f76d0cb4a54b5e9c9c9ef53caa2a8d>:0 GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. InternalPathfindingTask was not disposed stackTrace: at System.Environment.get_StackTrace () [0x00000] in <1eb9db207454431c84a47bcd81e79c37>:0 at LogUtil.Error (System.String message, System.String category, System.String stackTrace) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Fail (System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Assert (System.Boolean condition, System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at InternalPathfindingTask.Finalize () [0x00000] in <5145e4fb7c7346f2a878f7baa30d9482>:0 GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. InternalPathfindingTask was not disposed stackTrace: at System.Environment.get_StackTrace () [0x00000] in <1eb9db207454431c84a47bcd81e79c37>:0 at LogUtil.Error (System.String message, System.String category, System.String stackTrace) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Fail (System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Assert (System.Boolean condition, System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at InternalPathfindingTask.Finalize () [0x00000] in <5145e4fb7c7346f2a878f7baa30d9482>:0 GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. PacklingRoute destructor should not be called without Destroy() being called first! PacklingRoute need to clear packling + stations first stackTrace: at System.Environment.get_StackTrace () [0x00000] in <1eb9db207454431c84a47bcd81e79c37>:0 at LogUtil.Error (System.String message, System.String category, System.String stackTrace) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Fail (System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Assert (System.Boolean condition, System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at PacklingRoute.Finalize () [0x00000] in <72f76d0cb4a54b5e9c9c9ef53caa2a8d>:0 InternalPathfindingTask was not disposed stackTrace: at System.Environment.get_StackTrace () [0x00000] in <1eb9db207454431c84a47bcd81e79c37>:0 at LogUtil.Error (System.String message, System.String category, System.String stackTrace) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Fail (System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Assert (System.Boolean condition, System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at InternalPathfindingTask.Finalize () [0x00000] in <5145e4fb7c7346f2a878f7baa30d9482>:0 GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. InternalPathfindingTask was not disposed stackTrace: at System.Environment.get_StackTrace () [0x00000] in <1eb9db207454431c84a47bcd81e79c37>:0 at LogUtil.Error (System.String message, System.String category, System.String stackTrace) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Fail (System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Assert (System.Boolean condition, System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at InternalPathfindingTask.Finalize () [0x00000] in <5145e4fb7c7346f2a878f7baa30d9482>:0 PacklingRoute destructor should not be called without Destroy() being called first! PacklingRoute need to clear packling + stations first stackTrace: at System.Environment.get_StackTrace () [0x00000] in <1eb9db207454431c84a47bcd81e79c37>:0 at LogUtil.Error (System.String message, System.String category, System.String stackTrace) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Fail (System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Assert (System.Boolean condition, System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at PacklingRoute.Finalize () [0x00000] in <72f76d0cb4a54b5e9c9c9ef53caa2a8d>:0 InternalPathfindingTask was not disposed stackTrace: at System.Environment.get_StackTrace () [0x00000] in <1eb9db207454431c84a47bcd81e79c37>:0 at LogUtil.Error (System.String message, System.String category, System.String stackTrace) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Fail (System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Assert (System.Boolean condition, System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at InternalPathfindingTask.Finalize () [0x00000] in <5145e4fb7c7346f2a878f7baa30d9482>:0 InternalPathfindingTask was not disposed stackTrace: at System.Environment.get_StackTrace () [0x00000] in <1eb9db207454431c84a47bcd81e79c37>:0 at LogUtil.Error (System.String message, System.String category, System.String stackTrace) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Fail (System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Assert (System.Boolean condition, System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at InternalPathfindingTask.Finalize () [0x00000] in <5145e4fb7c7346f2a878f7baa30d9482>:0 GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. InternalPathfindingTask was not disposed stackTrace: at System.Environment.get_StackTrace () [0x00000] in <1eb9db207454431c84a47bcd81e79c37>:0 at LogUtil.Error (System.String message, System.String category, System.String stackTrace) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Fail (System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Assert (System.Boolean condition, System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at InternalPathfindingTask.Finalize () [0x00000] in <5145e4fb7c7346f2a878f7baa30d9482>:0 GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. InternalPathfindingTask was not disposed stackTrace: at System.Environment.get_StackTrace () [0x00000] in <1eb9db207454431c84a47bcd81e79c37>:0 at LogUtil.Error (System.String message, System.String category, System.String stackTrace) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Fail (System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Assert (System.Boolean condition, System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at InternalPathfindingTask.Finalize () [0x00000] in <5145e4fb7c7346f2a878f7baa30d9482>:0 GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. PacklingRoute destructor should not be called without Destroy() being called first! PacklingRoute need to clear packling + stations first stackTrace: at System.Environment.get_StackTrace () [0x00000] in <1eb9db207454431c84a47bcd81e79c37>:0 at LogUtil.Error (System.String message, System.String category, System.String stackTrace) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Fail (System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Assert (System.Boolean condition, System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at PacklingRoute.Finalize () [0x00000] in <72f76d0cb4a54b5e9c9c9ef53caa2a8d>:0 GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. InternalPathfindingTask was not disposed stackTrace: at System.Environment.get_StackTrace () [0x00000] in <1eb9db207454431c84a47bcd81e79c37>:0 at LogUtil.Error (System.String message, System.String category, System.String stackTrace) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Fail (System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Assert (System.Boolean condition, System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at InternalPathfindingTask.Finalize () [0x00000] in <5145e4fb7c7346f2a878f7baa30d9482>:0 GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. InternalPathfindingTask was not disposed stackTrace: at System.Environment.get_StackTrace () [0x00000] in <1eb9db207454431c84a47bcd81e79c37>:0 at LogUtil.Error (System.String message, System.String category, System.String stackTrace) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Fail (System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Assert (System.Boolean condition, System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at InternalPathfindingTask.Finalize () [0x00000] in <5145e4fb7c7346f2a878f7baa30d9482>:0 GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. PacklingRoute destructor should not be called without Destroy() being called first! PacklingRoute need to clear packling + stations first stackTrace: at System.Environment.get_StackTrace () [0x00000] in <1eb9db207454431c84a47bcd81e79c37>:0 at LogUtil.Error (System.String message, System.String category, System.String stackTrace) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Fail (System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Assert (System.Boolean condition, System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at PacklingRoute.Finalize () [0x00000] in <72f76d0cb4a54b5e9c9c9ef53caa2a8d>:0 GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. InternalPathfindingTask was not disposed stackTrace: at System.Environment.get_StackTrace () [0x00000] in <1eb9db207454431c84a47bcd81e79c37>:0 at LogUtil.Error (System.String message, System.String category, System.String stackTrace) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Fail (System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Assert (System.Boolean condition, System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at InternalPathfindingTask.Finalize () [0x00000] in <5145e4fb7c7346f2a878f7baa30d9482>:0 InternalPathfindingTask was not disposed stackTrace: at System.Environment.get_StackTrace () [0x00000] in <1eb9db207454431c84a47bcd81e79c37>:0 at LogUtil.Error (System.String message, System.String category, System.String stackTrace) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Fail (System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Assert (System.Boolean condition, System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at InternalPathfindingTask.Finalize () [0x00000] in <5145e4fb7c7346f2a878f7baa30d9482>:0 GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. PacklingRoute destructor should not be called without Destroy() being called first! PacklingRoute need to clear packling + stations first stackTrace: at System.Environment.get_StackTrace () [0x00000] in <1eb9db207454431c84a47bcd81e79c37>:0 at LogUtil.Error (System.String message, System.String category, System.String stackTrace) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Fail (System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Assert (System.Boolean condition, System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at PacklingRoute.Finalize () [0x00000] in <72f76d0cb4a54b5e9c9c9ef53caa2a8d>:0 GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. InternalPathfindingTask was not disposed stackTrace: at System.Environment.get_StackTrace () [0x00000] in <1eb9db207454431c84a47bcd81e79c37>:0 at LogUtil.Error (System.String message, System.String category, System.String stackTrace) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Fail (System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Assert (System.Boolean condition, System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at InternalPathfindingTask.Finalize () [0x00000] in <5145e4fb7c7346f2a878f7baa30d9482>:0 GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. InternalPathfindingTask was not disposed stackTrace: at System.Environment.get_StackTrace () [0x00000] in <1eb9db207454431c84a47bcd81e79c37>:0 at LogUtil.Error (System.String message, System.String category, System.String stackTrace) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Fail (System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Assert (System.Boolean condition, System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at InternalPathfindingTask.Finalize () [0x00000] in <5145e4fb7c7346f2a878f7baa30d9482>:0 InternalPathfindingTask was not disposed stackTrace: at System.Environment.get_StackTrace () [0x00000] in <1eb9db207454431c84a47bcd81e79c37>:0 at LogUtil.Error (System.String message, System.String category, System.String stackTrace) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Fail (System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Assert (System.Boolean condition, System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at InternalPathfindingTask.Finalize () [0x00000] in <5145e4fb7c7346f2a878f7baa30d9482>:0 GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. InternalPathfindingTask was not disposed stackTrace: at System.Environment.get_StackTrace () [0x00000] in <1eb9db207454431c84a47bcd81e79c37>:0 at LogUtil.Error (System.String message, System.String category, System.String stackTrace) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Fail (System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Assert (System.Boolean condition, System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at InternalPathfindingTask.Finalize () [0x00000] in <5145e4fb7c7346f2a878f7baa30d9482>:0 GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. PacklingRoute destructor should not be called without Destroy() being called first! PacklingRoute need to clear packling + stations first stackTrace: at System.Environment.get_StackTrace () [0x00000] in <1eb9db207454431c84a47bcd81e79c37>:0 at LogUtil.Error (System.String message, System.String category, System.String stackTrace) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Fail (System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at DebugUtil.Assert (System.Boolean condition, System.String message) [0x00000] in <52a35062ec994b1c98c17885c2b4e1ee>:0 at PacklingRoute.Finalize () [0x00000] in <72f76d0cb4a54b5e9c9c9ef53caa2a8d>:0 Internal: There are remaining Allocations on the JobTempAlloc. This is a leak, and will impact performance To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations.