Hello, I’m Quar, or Quarnozian if you’re feeling formal. (or if I’ve gotten in trouble.) I don’t go by my real name online… old habits. I live near Seattle, but pretty much only leave the house to go to work or hiking trails.
- How did you find out about Founders’ Fortune?
Saw Drake playing it on his youtube channel, Clan Hawkins.
- Have you played other colony simulators before? Base building games? What do you like about them?
Starcraft, Age of Empires, Warcraft (Not WoW), Stronghold Crusader, Rimworld, Factorio, … Fallout Shelter?.. probably some others, but that’s all I can remember at the moment. I enjoy the building aspect mostly, but it’s a lot more fun if there’s challenges to overcome. For example, Factorio would get old pretty quick if you didn’t have to fend off enemy attacks, and clear out their bases to gain access to new resources.
- What’s your favorite other game? Why?
Factorio, because there’s unlimited workers.
Gathering? Electric Miners & Pumpjacks. Hauling? Belts, Trains, and LogiBots. Crafting? Assemblers, Refineries, and Chemplants. Repairs? Construction Bots. Defense? Gun/Laser/Flame Turrets.
You build as many workers as you need, and they work 24/7 as long as you’re able to provide them with the materials needed to do their job.
Unless by ‘other’, you meant a non base-building type of game. In that case I’m going to go with Star Citizen. Technically another Indie game (100% player funded)… being produced beyond AAA game standards. They’re redefining the old limits of game production to whole new levels.
- What’s your opinion on Indie games vs big budget blockbusters?
Small or large, indie games are free to create and explore entirely new game styles and create truly unique gaming experiences. “Corporate Crafted” games are all samey, and lack any individuality. Publishers find something that made lots of money and fund clones of it because they think it will turn a profit.
Plus they decide on a release date that they think will bring the best profit, make tons of marketing materials for it, and release the unfinished game with piles of bugs. Pre-Order customers first experience with the game is the day-1 patch, and being an unpaid QA tester on a game they paid full price for.
Basically, I’m not a fan of publishers. There’s 2 publishers that will instantly stop me from purchasing a game, no matter how awesome it looks or how fun the gameplay seems.