first of all, tiny update today:
- Fixed a bug where 2 players couldn’t load their saves
- Added Japanese translation (thanks to the community translators!)
That’s right , in the next major update you’ll be getting a complete planet overhaul to play with!
(Note: we will try to keep your old maps playable. the next major update will also take 2 months or so)
It’s still a work in progress, so today I’d like to show you some of our concepts and ideas.
Our first attempts started by modifying the terrain we already had - what if we added a couple more interesting biomes? How about a volcano? An ancient dried up river?
This thought process got us to the following sketches:
Still looks familar, for sure… but also with some interesting twists.
Then we thought what if we expanded on the idea. Made the dried river an actual deep geological feature that you could even build part of your city in?
Looks pretty good for a quick sketch, but we have this featuer on our roadmap called “cargo gondolas”. How about we not only use them in the river, but make an entire feature out of it where you need to traverse height to access resources?
That’s nice! But we also need some big open a
reas for players to build their city in - lot’s of people just want space to build freely. How about a big crater?
Ok, cool, but I mentioned volancoes earlier. What about them, are they just for decoration? Or do they hold precious resources at the top that you could maybe gather with a mining outpost and transport to your main city?
Interesting, so that’s a lot of new ideas, but what could they look like put together? Just a quick sketch?
The sketches you see here are still far from the final result, but they should give you an overview of the kinds of ideas we are working on and what might be coming to InfraSpace in the next major update.
Next week, you can look forward to seeing the first 3D scenes of the new terrain and I can tell you, you can look forward to them because they look good
Until then, happy playing!