Hello everyone!
This week, with Alpha 6.10.88, we’re introducing four new road types:
- gravel road
- concrete road
- highways
- superhighways
As you can expect, they support different speeds, which should help you structure your city. Cars prioritize faster road types, so you can give them better options: If traffic goes from A through B to C, you can build a highway from A to C and have all the traffic skip B entirely.
Also, some players have been requesting one way roads with more lanes, so we’re adding 2- and 3-lane one way roads.
Besides that, we’ve also got a bunch of new buildings and some other stuff:
New Stuff
- 17 different roads with different speeds and costs
- 6 improved building models, including the stadium (!)
- when hovering over the factory’s storage, you can see how many cars are currently en route
- new replace function for roads to upgrade your road system more quickly
- roads now have a slight “shadow” below them to make them look a better
- added some UI icons + tooltips
Changes
- reduced traffic for sand, iron, copper, and carbon signficantly
- yellow research factories can now hold 20 motors
- immigration rate now higher on average
- immigration rate doesn’t fluctuate as quickly
- since gravel roads are pretty cheap, reduced starting concrete
Fixes
- fixed a bug where time speedup button didn’t work when using the mouse to click it (instead of hotkey)
- fixed a bug where scene fog + relfections were gone when loading save
- carbon is now shown in prioritization menu
- fixed a bug where notification UI animation would look strange
- fixed a bug where canceling road movement could lead to invalid roads
Happy playing!