Crash after placing the bed

Description of the Issue

When I try to place a new bed, the game crashes. I have a single house with 10 or more beds.
It keeps happening, you should be able to reproduce it.
It gives me this error:
Home plot (at position: (171.00, 545.00)) capacity (12) does not match number of sleeping spots (13). List of sleeping spots: (bed_1, bed_1, bed_1, bed_1, bed_1, bed_1, bed_1, bed_1, bed_1, bed_1, bed_1, bed_1, bed_1). Capacity: (13*1 bedBasic)
at System.Environment.get_StackTrace () [0x00000] in <152439c387994a8da523328132967f8d>:0
at LogUtil.Error (System.String message, System.String category, System.String customStackTrace) [0x00000] in <9ec2ee70f11846e0b7fd65ea8e2de9ec>:0
at VillagerHomeModule.UpdateFrameUnity () [0x00000] in <7e7134b2173a4251b38e93013bcdfead>:0
at WorldOrchestrator.UpdateFrameUnity () [0x00000] in :0
at GameOrchestrator.Update () [0x00000] in :0

Describe what you were doing when the bug occurred.
Can you reproduce the bug? Can you cause it to happen again?

Sa

My Amazing World - autosave-01368.zip (3.2 MB)
Player.log (69.0 KB)
ve File, Logs

You can access your save file through the load panel.
A tutorial is here: How to Create a Bug Report

1 Like

Hey Andrea, thanks for the bug report!

I see. The issue is that there is a limit of 12 beds or workplaces per plot.
But yeah, it should not crash when you add more, I’ll fix this.

Not sure if we’ll release another bugfix update before Alpha 5 or if this fix will just land in Alpha 5.

For you, it should just be enough to make sure it’s always max. 12 beds in a house.