In the previous version (5 and lower) it was useful to be able to assign different priorities to each worker on the same plot. (For example, with two Foresters you could have one prioritise wood and the other stone to obtain balanced production.) Now, it seems that this is not an option, so different plots are required. It seems to me, therefore, it would be more practical and much simpler for the player, to use the plot sign to give orders on the plot and free up the worker management for some very interesting future development of the individual.
Looking back at founders Fortune, these little Founders were lifted out of being mere mechanical cogs into relatable characters by developing skills and hobbies. You knew them by name. Unfortunately, at present, Crafters are wooden and characterless. I am assuming that there are plans for future development. The management tab, if management were assigned to the plot, would then be available for characteristics and/or skill development.
Looking back at FF, the initial pair land in a random position, then you decided where they put down roots on the island and, more importantly, your founders built a signal fire, which could be moved at any time if desired. This was, I think, an excellent way to start and could be adapted to building a camp fire, seating and tents.
I am finding the speed of research, at least at the early stages, very fast compared to my ability to build and furnish. There are pros and cons to this. Right now, I have called a temporary halt to research in order to catch up. Switching back and forth does not seem to carry any rewards or detriments at this point. Is there any plan to introduce this aspect to the game. It does not seem quite right to me that I can just move my researcher on to farming and then later employ an entirely different Crafter to do research without penalty. One of the aspects I loved in FF was being able to set a Founder to read in order to improve their abilities and efficiency.