When breaking storage, game crashes

Player.log (968.7 KB)

KeyNotFoundException: The given key ‘ItemContainer’ was not present in the dictionary.
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <314938d17f3848e8ac683e11b27f62ee>:0)
LogisticsModule.OnChestContentsChanged (ItemContainer itemContainer) (at <8209e8ad97d84374a2537debb8bb00c7>:0)
ItemContainer.AddItemPartially (Item item, System.Int32 amount, System.Int32 minIndexInclusive, System.Int32 maxIndexExclusive, System.Int32 exceptIndex) (at <5e1ae9be57af478da5e9b15d55bf1dfb>:0)
ItemContainer.AddItemPartially (Item item, System.Int32 amount) (at <5e1ae9be57af478da5e9b15d55bf1dfb>:0)
ItemContainer.TryAddItemFully (Item item, System.Int32 amount) (at <5e1ae9be57af478da5e9b15d55bf1dfb>:0)
HopperWOComponent.DoItemTransfer (System.Int32 tick) (at <84c977ee28dd4135a021d5e282586049>:0)
HopperWOComponent.UpdateSimulation (System.Int32 tick) (at <84c977ee28dd4135a021d5e282586049>:0)
SimulationModule.Tick () (at <9a3627eeef1f4350a5226a95f04146b4>:0)
SimulationModule.UpdateFrameUnity () (at <9a3627eeef1f4350a5226a95f04146b4>:0)
WorldOrchestrator.UpdateFrameUnity () (at <1771f1adbc59484ebe2823a5f8ed7070>:0)
GameOrchestrator.Update () (at <1771f1adbc59484ebe2823a5f8ed7070>:0)

I was breaking a storage unit when it crashed.

1 Like

Hey Royalogic, thanks for the detailed report with save and all!
I’ll check it out.

Thanks for the save, it helped me fix this for Alpha 3.0.8 :+1: