Great work at the mod kit. It is dazzling what van be done with it May we see many mods.
Looking at the for example the saltmine mod, what determines the final building size ? Say i’d want to make a ‘large salt mine’ with twice the footprint in the world. Resizing the /buildings/something/colliders does not seem to determine the actual object size in the world. Is this locked into the .isasset file somehow ? - or am i missing a footprint property somewhere.