What determines building size?

Great work at the mod kit. It is dazzling what van be done with it :slight_smile: May we see many mods.

Looking at the for example the saltmine mod, what determines the final building size ? Say i’d want to make a ‘large salt mine’ with twice the footprint in the world. Resizing the /buildings/something/colliders does not seem to determine the actual object size in the world. Is this locked into the .isasset file somehow ? - or am i missing a footprint property somewhere.

I know this an old post, but the size of the 3D model is determined by the 3D model in the isasset file.

Thank you for the reply :slight_smile: keep up the great work !

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