Two suggestions

High tech tools cause unavoidable chaos. Even with plenty of supply, stockpiled tools are not dispatched until after a consumer’s tools have expired. This makes districting almost mandatory to manage the chaos in supply and demand once you have the tools available. When applied to the power grid, the chaos is even more pronounced if you’ve built up your city without an accurate read on the true supply, once the tools run out. Allowing consumers to request the tools early in a way similar to how the residential units make requests before resources are depleted, or allowing consumers to stock the tools, would help normalize the chaos created in the system.

Secondly, a feature allowing the user to set a cap on residential growth in specified areas would be great. Districting and traffic engineering works, but it feels like, as city manager, you should have the ability to set the limits rather than cut off supplies to achieve the same end.

Great game guys. As a former sim city fan I’m loving the complexity of this one. Keep up the great work!

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Hi @RTD, thanks.
I’m not sure what you mean with “chaos”? Do you get gridlocked or do you have production problems when some buildings have not got their tool delivery yet?