(Prenote/Update: my game has been running on Medium “Game Difficulty” and Medium “Transport Difficulty”, as such, some/all of my numbers are off or outright wrong. I will be doing some retesting and updating my estimates [mostly to test on Hard Difficulties]. But in general it looks like my traffic calculations need to be reduced by 50% due to the trucks being able to carry two resources per trip in my current game [as opposed to only one per trip on Hard]. Thanks to @BaYoNeTTe for the questions and info!)
Game settings for all screenshots and info below:
(See my reply below for full list of settings, traffic info, Meal Factory info, and Habitat info: Full Game Settings Info)
(Original Post Below:)
I have been trying to figure out the best/most efficient layout for my Good Meal Factory zones, this link with a screenshot is the basis for my newest effort: Layout: Good Meal (This layout does not include Recycling Centers, nor Soil Enrichment Facilities.)
My current layout works at least for the end game with the bonus production Meal Factory (+1 Good Meal) for completing the Passenger Deck with the Space Ship reconstruction (through the Space Ship Construction Facility.) The other bonuses that affect the rest of the meal resources only benefit the Organic Waste so are not required for the maximum throughput.
Current version for my Good Meal Factory area layout:
Each “block” of this layout produces ~104 Good Meals, so 4x “blocks” = ~410 Good Meals. Which is enough to fully provide for 2x of my Habitat Blocks as described below (192 max lvl Habitat Buildings; the Luxury Residential Highrises.). This entire 4x Good Meal zone can be collected by 1x Collection Center without traffic jams. (I think trying to increase this 4x zone beyond 4x will induce some gridlock especially if trying to send into one Collection Center.)
(Side note, here is the link to another topic about Collection Centers/Distribution Centers if you are having issues, or have any questions about how to use them): The Way Distribution Centers Work
Recycling Center reach: (Note that the Ground Water Extractors and Oxygen Processors do not need to be in the Recycling Center’s field of reach, and is why I have the two circled Ground Water Extractors in that location to avoid needing an extra 2x Recycling Centers at the lower/beginning edge. This also means that the Water and Oxygen buildings can be moved around with more freedom when trying to optimize this layout further.)
Soil Enrichment Facility reach:
Direction of output/road connection for the Fertilizer Factories: (Intent is to have 3x Fertilizers on the left on the same road as the 3x Vegetable Farms on left, and 2x and 2x on the right. Trying to minimize the needed traffic outside of these left and right roads.)
I have tested this layout without any pipes, so the traffic will work without gridlock without any pipes added (at least without round trip traffic enabled, I did not test with round trip enabled.) My current preferred layout for Habitat Zones are square blocks of 96 Habitat Units, and having 1 Distribution Center feeding 2 of these Habitat Zones for a total of 192 Habitat Units serviced per Distribution Center (for all required Habitat Resources, including Good Meals. So, 6x total Distribution Centers per 2x “Habitat Blocks”.) Population at max level Habitats (Luxury Residential Highrise) = 4,996 Colonists in 192 Habitats.
My main goal is to have enough Good Meals to feed 2x “Habitat Blocks” with their required minimum of ~380 Good Meals without any interruption (which is why I was fine with overshooting the production slightly @ ~410 Good Meals.) And second, to have the Good Meal production 4x blocks be as small and efficient as possible.
This current Meal Factory layout is the best I have gotten to so far, but is by no means fully optimized. Especially the placements of the Ground Water Extractors, Oxygen Processors, and Stem Cell Labs. Less so for the Meat Labs as they should be placed next to the Meal Factories. The placements for the Fertilizer Factories, Vegetable Farms, and Meal Factories are probably almost ‘perfect’ and unlikely to have much further worthwhile placement optimization (but I would love to see screenshots if you guys have a better idea for those too!)
Thanks for reading! I would love to hear or see any ideas or suggestions for optimizing this layout further or any better/more efficient Meal Factory layouts. Cheers!