Advanced production controls
I’d like the ability to adjust production controls per district but also the ability to completely disable buildings. It would be great if I could select a whole group of buildings and disable/enable them together. When disabled a building shouldn’t request any resources or consume electricity and jobs. An icon showing which buildings are disabled would then be very useful.
To me, this is a must. I have played about 20+ hours now. In that 10 hours I have ‘death spiraled’ 2-3 times. Each time I need to fiddle with worker econ sliders, in a vain attempt to get my worker’s needs met. I’d like to say this isn’t a huge deal, but it is. Since the sliders are global, I have districts with buildings that have workers in them, but arn’t useful.
I desperately need the ability to turn off entire districts. This way, when my own hubris causes calamity yet again, I can at least turn off my science, or specific regions making the higher tier goods.
On that note:
District Based Housing Advancement
I think this game would benefit from a district toggle which would limit the housing advancement level.
Why is there a problem?
As current, lets assume you need 100 home robots to make all your houses happy. However, your town is only making 50. Who gets those 50? I don’t know and it feels random at best. This leads to a fairly bizarre situation where some homes upgrade (assuming their other needs are met) and others do not. Then, fast forward, those first set of homes do not have their needs filled as the other houses have theirs. They downgrade. This ping pong of upgrade/downgrade cause population loss, as when a home downgrades I think all the people in that building leave your town. While when upgrading, you have to wait for immigration to kick in and fill the vacancy. Repeat this over and over, and eventually your town declines in population leading to an even further decent in total population.