Traffic in this game is challenging, but that’s what makes it fun! (Imo)
On the roadmap I really like the suggestion to add flying cars for workers, since that would add some realism to the game.
That made me think: it could also be an opportunity to make a very hard/impossible difficulty : instead of driving flying cars that doesn’t affect traffic, workers could be driving regular cars and be implemented as a ressource produced by houses.
That would of course make traffic very crazy, but also might incite players to use more trains, rethink their usual housing strategy, maybe make some crazy highway interchanges (and in my case, justify the use of two way roads).
Anyway, cheers! That game is amazing!