Storage handling

The idea of ​​open storage chests and visible inventory is nice enough, but is it absolutely necessary to set up a separate chest in every zone?
After all, you can’t have overlapping zones where inventors and craftspeople could share the same “wood” chest…
Or wouldn’t it make more sense to have a single storage zone where you can place all the storage units and the residents help themselves?

Die Idee mit den offenen Lagertruhen und den sichtbaren Inhalt ist ja ganz nett, aber ist es unbedingt und absolut notwendig, in jede Zone eine eigene Truhe aufzubauen?
Ein Überlappen der Zonen, so das sich Erfinder und Handwerker die selbe “Holz”-Truhe teilen könnten, geht ja auch nicht…
Oder wäre eine Lagerzone, in der man alle Lager aufstellen kann und in der sich die Bewohner selbstständig bedienen, nicht sinnvoller?

Hey Falkfisch!

All of your logistics is done by the packling robots, they bring items from zone to zone.

If everyone would walk into every zone, we’d need a system of rules to forbid them from walking across the map to take a wood piece that’s laying around there.

So, a chest in every workshop—that’s something I could live with…
But in that case, please make the chests a bit bigger and give us the option to add two or more items to the filter…

Also eine doch Truhe in jeder Werkstatt, ok, damit könnte man leben…
Nur dann macht dann bitte die Truhen etwas größer und gebt und uns die Möglichkeit zwei oder mehr Gegenstände in den Filter einzutragen…

Alright, we’re noting the feedback :slight_smile:

Here an example of what a workshop could look like:

And the deliveries via packlings:

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Thanks for the images. :slight_smile:
I did not think of placing the storages inside and the packlings outside. :upside_down_face:

I made my workshops smaller and placed the storages around the outside.
So I never tried to place it inside and therefor never tried to place the packlings through a wall.


I am pretty sure this is something you could show off during the tutorial in v1.0!
Or even better: let some NPC explain it to us, to add some useful dialog. :wink:

yes, we definitely need a lot more tutorials, I’ve been noticing it with the playtest in general.

A bunch we’ll add for Alpha 6 already, for sure :+1: