So overall the game is really great. However, there are some things that I don’t really like. Specifically, it affects everything that can hardly be solved or fixed by the player. This mainly concerns mining, production, delivery and of course the cities.
The first thing I noticed was that despite collection and distribution centers, established urban areas and resource allocations, the delivery vehicles drive all over the country. In most cases, nearby production sites are NOT served (even though they have demand), so that nearby homes cannot be supplied. This then results in a downgrading of the habitats and a very rapid migration of the population, which occurs every second. As a result, the number of workers is decreasing rapidly and factories etc. are working with less efficiency. Unfortunately, experimenting with different options didn’t help much.
It would be possible to partially offset this deficit if workers could be moved from one factory to another. But this is only possible if you change the production overview. Nevertheless, the “important” companies are not fully staffed and the workers then end up where they are not necessarily urgently needed.
That’s why, in my opinion, it would make sense to be able to transfer workers directly. Because I think it makes sense to temporarily shut down production facilities that are not absolutely necessary until there are more workers again. At the same time, one could also supply the residential areas and put some not so important technologies on hold in order to reactivate them at a later date.
In the production overview, it becomes clear that urgently needed resources or parts cannot be manufactured, so that new factories have to be built again because production cannot be increased, but can only be compensated for by additional new construction. Of course, this also leads to a huge increase in road traffic and the construction of new roads, with the result that you suddenly have a huge road network to get everything running again.
The next point is the railway lines. Just as you can name the individual train lines, it should actually be possible for the trains to be named accordingly, because you often cannot determine which train is currently pulling into one of the stations. For the points mentioned here, it would often not be a bad idea to reduce the number of trains on individual railway routes so that traffic chaos does not arise.
Such traffic and transportation situations would be a nightmare for traffic planners in real life. But because I’m not a developer and I would like to play InfraSpace according to my needs and/or ideas, I would like these options if they can be implemented. So, in my opinion, every player could implement their own preferences, needs, etc.