Hi! First of all, just wanted to say that I’m loving the game, and super impressed with how polished it already is.
Here’s a few small suggestions/frustrations I’ve had so far.
-When I was moving furniture in my first playthrough, I hit the escape key while moving it assuming that it would cancel the movement and return the furniture to its former position. Instead, it deleted the furniture entirely. I don’t know if this is a bug or working as intended, but it was disastrous for me, as the furniture in question had involved a large amount of resources which I now no longer had, and it took me another full season to get it back. It would be great if the escape key either canceled the current movement action, as I intuitively assumed it would (and I suspect would be intuitive for most players?), or at least didn’t have the function of deleting the furniture being moved. Sure, it’s easy enough to train myself out of the behavior, but it would probably be easy to change this, right?
-Somewhat connected to the above; when first placing walls, etc, before they are built, I made the assumption that canceling the build order before it was actually finished would return the spent resources. I was playing with different possible house configurations and changed my mind, then realized after deleting the (unbuilt, translucent blue) walls that I no longer had enough wood to build them again. This is counterintuitive, seeing as the game was paused the whole time and nobody had actually built said walls. It would be awesome if the resources were spent when the item was built, rather than when it was first placed (and, like with tools or the like, if the resources are no longer available, it would remain unfinished until they are gathered.) Or, alternatively, it would be great if canceling a build order would return the resources.
-Finally, it would be really awesome if deconstructing items gave back at least some of the resources spent in creating them. Particularly cotton bedrolls, for example. It was painful when I desperately needed cotton for a new project or three during the winter but I had no way of getting more, and I was staring at unused bedrolls… I deleted them anyway for aesthetics, but getting back, say, 50% of the cotton I used to make them would have been glorious, and also intuitively reasonable (and in line with a lot of other games.)
I’m no game developer, and I don’t know how easy/difficult the things I’m suggesting are. But they would make a tremendous difference to my own quality of life and enjoyment playing the game.
P.S. One final random thing: I would LOVE there to be a “mass grave” furniture in the game. Say, 4x6 tile pit similar in appearance to the basic grave, but can take an infinite (or at least extremely large) number of burials. Because I’ve killed about 50 tiki goblins by now, and the graveyard is getting ridiculous in size and dang ugly, even though I haven’t lost any of my settlers. Maybe there could be a mood debuff for burying a colonist in a mass grave, to discourage their use for your own founders, but make them the perfect way to dispose of the endless wave of tiki goblins.
Thanks for reading, and thanks for your work on this awesome game. Again, I’m really loving it.