Save created Yesterday wont load

I create a save with the newest version and it doesnt load because of an exception during loading.

player.log:
Mono path[0] = ‘C:/Program Files (x86)/Steam/steamapps/common/InfraSpace/InfraSpace_Data/Managed’
Mono config path = ‘C:/Program Files (x86)/Steam/steamapps/common/InfraSpace/MonoBleedingEdge/etc’
Initialize engine version: 2020.3.3f1 (76626098c1c4)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/InfraSpace/InfraSpace_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02)
Vendor:
VRAM: 2988 MB
Driver: 30.0.14.9729
Begin MonoManager ReloadAssembly

  • Completed reload, in 1.722 seconds
    D3D11 device created for Microsoft Media Foundation video decoding.
    Initializing input.
    Input initialized.
    Initialized touch support.
    The referenced script on this Behaviour (Game Object ‘Main Camera’) is missing!

UnloadTime: 7.531300 ms
Setting up 6 worker threads for Enlighten.
Thread → id: 1758 → priority: 1
Thread → id: 1674 → priority: 1
Thread → id: a24 → priority: 1
Thread → id: 1c04 → priority: 1
Thread → id: 552c → priority: 1
Thread → id: 49c8 → priority: 1
The referenced script on this Behaviour (Game Object ‘InTerra_UpdateAndCheck’) is missing!

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 21.481000 ms

Unloading 87 unused Assets to reduce memory usage. Loaded Objects now: 8005.
Total: 9.625100 ms (FindLiveObjects: 0.415600 ms CreateObjectMapping: 0.126800 ms MarkObjects: 8.816500 ms DeleteObjects: 0.266000 ms)

The referenced script on this Behaviour (Game Object ‘InTerra_UpdateAndCheck’) is missing!

Creating world with seed: 917473573

Unable to hook up reference: NetEdge

Loading error: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index, at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in :0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in :0
at IntersectionTrafficSettings.GetTrafficLightTSR (Road road) [0x0028c] in <20708ab59c6448888cd85e055f3e4773>:0
at IntersectionTrafficSettings.ResetRepresentations () [0x001d3] in <20708ab59c6448888cd85e055f3e4773>:0
at IntersectionTrafficSettings.ResetIfNotEdited (System.Boolean resetRepresentations) [0x00102] in <20708ab59c6448888cd85e055f3e4773>:0
at Intersection.HookUpLanes (System.Boolean fromSave) [0x00cb9] in <20708ab59c6448888cd85e055f3e4773>:0
at Intersection.LateInit (System.Boolean fromSave) [0x00012] in <20708ab59c6448888cd85e055f3e4773>:0
at NetNode.LateInit (System.Boolean fromSave) [0x00019] in <20708ab59c6448888cd85e055f3e4773>:0
at SaveManager+d__57.MoveNext () [0x01148] in <20708ab59c6448888cd85e055f3e4773>:0
at SaveManager.Update () [0x00021] in <20708ab59c6448888cd85e055f3e4773>:0

The referenced script on this Behaviour (Game Object ‘Main Camera’) is missing!

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 974.892800 ms

Unloading 2756 unused Assets to reduce memory usage. Loaded Objects now: 1784.
Total: 14.231500 ms (FindLiveObjects: 0.876800 ms CreateObjectMapping: 0.213800 ms MarkObjects: 8.756200 ms DeleteObjects: 4.384300 ms)

Processing: Außenposten Theta-3 75.sav…

Hi Winnetoe, sorry for the late response!
You might have already seen the update or we may have talked about on Discord, but it should have been fixed for a while now.

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