engineer base i guess
Finally, my first game’s colony is full !
I’ll try a new one in Hard Mode for a better challenge !
You created a pure gem guys, thanks for the good work !
Looks great @Pipoulpe!
And just in time for the new update. Releases today!
Hi @Daniel !
Yeah I saw that and log on 10mn ago.
But I saw nothing new, maybe it’s only on new games ?
Or isn’t the new update released at this hour ?
Not yet released, I think within 8 hours we can be done.
It will not be compatible with your game though, that’s why I wanted to warn you
Allright ! I’ll wait before creating a new game then.
It’s good to know beforehand haha ! Thanks you
You’ve got so much money @Paradoxe
63 hours of dangerous living. Had to thin out the competition from 6 villages to 2 to enable building and survival. I guess it’s pretty much all I can do as the resources are about to run out.
They are a happy bunch, so I am content and I await the next game developments
I found this playthrough interesting in many ways. Not least is that I planned big houses ahead and moved to this location and completely rebuilt giving basically 16x7 for each, thinking about the 5 room thing. In the end only 3 wanted 5 rooms, 2 wanted 3 and the rest lived in just the massive space without interior walls, which I found a bit odd.
I also found that relating to bug infestation, my 2 wheat fields were separated completely and when one got hit so did the other, so they are linked regardless of distance it seems.
That’s a lot of stone on the ground @Yuhg. Is that the resource that’s running out?
The bugs spawn on random plots of farmland and spread only to plants within a certain radius.
Hehe yes a lot of stone. Pretty much all the iron is gone now and naturally there’s enough wood to ‘pave paradise’ with an enormous parking lot
The amount left is probably fine to put a bit more in but I guess I’m looking at whay I’d need to do that other than for aesthetic reasons.
I’m more thinking of ‘end-game’ stuff. There is little I can now do other than dealing with one little village now and then. This gives a little tradeable cash income but that is all.
From what I’ve seen in this playthrough it would have been impossible to survive whilst keeping 6 villages bribed and happy, so they mostly had to die.
I can’t make the totally aggresive village any happier, even by giving them a load of stuff and I can’t give them money, so they just die to give armour to sell. All good.
I guess what I’m leading to is that imho there needs to be some perceivable end conditions to be able to meet, whether it’s score-based or otherwise
With the bugs, it’s happened a few times with the wheat. As soon as the bugs hit they hit both fields simultaneously, leaving all other crops unharmed, even though some are clearly closer to one wheat field. I’ll try replanting one field really far away to see if this occurs the same again.