Post a picture of your city!

First finish, before the pipes.


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This is my City niesnienij, the name was a keyboard spasm.

Back before liquids this circuitboard beast ran 100% safe afk, because trains are the best in any game. Its run for 40 hours now, a good few of those just afk to test it.
Its got a Pop of 6731.
It was deisged more as a big factory, connected solely by trains, with Roads used like conveyors.
Basically just a big road that splits to production lines where i can add as many buildings as necesarry depending on demand. The only Unit i ever filled up was circuits with about a prod of 600

I don’t know where you find the Population distribution in this update, but the 2 big citys are 100% fullfilled, with the smaller satelitte city beeing a level or 2 lower due to bad preplanning of the rails.

But all in all this concept works exceptionally well and my next city is already in planning with 1 smaller flat for the city and 1 bigger flat for production to better use all the space.
You then simply deliver all needed products to the city per Train, ideally with 1 big Station each side of the city to deliver the goods. BUT this was about the max city size possible which is why theres 2 seperate citys. otherwise traffic would get too bad, so i split them in 2 with each having 2 stations and it works like a charm

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Part of my City on both hard Difficulty settings

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How it started
(basic beginning with max traffic and round trip traffic)

How it’s going :smiley:
Round trip traffic, and trying to get as many of these appliance abusing domed habitats as possible so when the population crashes in the future, i’m not stuck without enough appliances haha

No traffic issues - but the path for electronics to appliances got a little long, hence the crossover mid way. Return traffic can take its sweet time for all I care.

That would be a good way to increase difficulty actually - each factory only has a set number of trucks. It can ship no more goods until the previous empties return :smiling_imp:

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:smiley: 1st run, no youtube/google research I just hopped in and went for the end game totaly unplanned
:smiley:

Now I have my 2nd run and i will try to get Full terraforming and the biggest city i can get. :slight_smile:

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Those solar panels trigger me so hard :rofl:

Is this played on hard difficulty and with return trips?

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yea i know :smiley: thats why i didnt even bother to rebuild I just started new run :smiley:
I am triggered by railing xD you just CANT make it straight xD

My 1st playthrough is on default so its normal.
My 2nd run is on Hard :slight_smile:

You can! I assume you’re playing on the grid, or else this whole discussion is pointless :joy:
You have to make sure that the direction at each rail node end is always parallel to the grid. And put all rail nodes properly into the center of the grid cells as your building, but they snap to it anyway.
Let’s start from the station. If you start building the rail from one point of the station and go straight, then the rail will also go straight. That’s easy. Turns are where you need to pay attention. Say you you’re real is currently going from left to right and you want to make a turn towards up now. You have to build the curve so that it covers exactly 90 degrees. Do this by clicking on the last rail node going to the right and then moving your mouse right 1 grid cell and up 1 grid cell. Your rail will make a perfect 90 degree arc and continue perfectly straight up. Do all curves like this. If you want a bigger radius you can also do 2 steps in booth directions while drawing the curve, or 3, or even more.
You can also do 180 degree turns. Say your rail is going up now after the curve we just placed plus some straight rails. Now you need to make a 180 degree turn to connect it to a station to your left. Make sure your final rail node is on the same high as the incoming rail that’s part of the station. Then just connect from your rail by moving left along the grid cells. This will make a perfect 180 degree arc of any width that you want. Afterwards your rail will go perfectly straight down (and in this example, into the station).
I’m not on my computer, otherwise I’d take some screenshots. I hope you can make it with the help of the explanation alone :slight_smile:

If you want to play perfectly on grid then rails have the disadvantage that their curves are at least 2x2 in footprint whereas roads only take up 1x1. But I find that it’s very convenient to also raise or lower the tracks in these curves at the same time, creating a slope to pass over something. Much more elegant than roads, yet satisfying my grid OCD.

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Hi there, Here’s a snap at my first build and run through the game. Its very messy and not finished yet.

I love these. My first attempts at large cities (on hard/hard of course because I am a glutton for punishment) all suffered from, let’s call it brittleness – any interruption or problem would overload the road network, causing more failures and more goods in transit causing more traffic jams ad nauseum. That just made me come back for more, because apparently I am just that way (along with a lot of other people enjoying this game, I suspect. :smiley: )

Smarter use of trains and distribution centers has got me to my first quarter-city with ~1100 pop and stable as all get-out. We’ll see what happens once I build the other three quarters… lol

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Good luck with the building. :grin: I’m only doing it on medium for now until I get used to how it works and then I’ll try it on hard mode. Do you know if anyone has managed to get 100% on the terraforming yet? I’m stuck with the soil fertilization bug.

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If you use the other 4 types of terraforming then you can also achieve 100%. I managed to get it and a few others as well, judging by the steam achievements.

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Ok thanks for that. I’m only up to 66% on terraforming progress and I must have about 30 dust particle buildings running (4 atmospheric and 4 ground acidity, plus the magnetic field generator). Seems very costly and sort of tedious to do and I don’t think you get any perks after doing it, except for the achievement and making the map green.

Your numbers sound about right for covering the whole map (at least the premade map, I don’t know whether it’s the same size as the random one). Then they all need to be running for some time to actually achieve the terraforming. I didn’t check the numbers but maybe about 5 minutes. If you still get such a low number on the total progress then something else might be wrong.

You need to make sure the following two things: All of your terraforming buildings are running continuously without interruption due to material shortage. Like you noticed that’s impossible for fertilization drone hubs, but it’s easy to have logistical problems in your city that also causes the others to fail sometimes.

The second thing is that all area needs to be covered by a total of 100% efficiency of a given type to really get all the terraforming progress of that type. So you need to constantly have enough workers and enough power. The latter can be an issue if you are using local power producers for remote locations of some buildings but don’t give them enough juice without noticing.

Also in the current version that is probably a bug with the numbers in the terraforming panel. For the achievement you need the potentially buggy number of total progress to reach 100% afaik. But the bug is such that it should be easier, I.e. you Need potentially less than the whole map. If you do the complete map without fail then it will definitely also be 100%.

You’re right, there’s no practical benefit and it can be tedious. But it’s the final challenge the game throws at you before you can say you really beat the game and achieved your inner state of InfraSpace enlightenment. So it shouldn’t be too easy :wink:

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Thanks again for all that info.
I have noticed that I get power dips occasionally but these are caused by a bug too. My fast neutron reactors require 50 enriched uranium but there is only storage for 100 max and more often than not there is only 99 storage in there. That causes my power to dip, which might be interfering with the terraforming progress. I just don’t know how to fix it.
I’ve tried to compensate by building more nuclear power plants but that sort of defeats the object of having fast neutron reactors.
I currently have a population of 14828 and only 13028 jobs so I don’t think there can be a people shortage and I don’t trust the stats in the production overview, so I always have the sliders full on.
I’ve had to make a ton of filtering and advanced filtering meshes already and I’ve had to run the colossal drill again for the building costs of the terraforming buildings. I wasted a load of adamantine deleting and rebuilding the soil fertilization building in the hope of getting it to work.
But yeah it is the last challenge of the achievements. So I guess it will be worth it.
I will be trying it on the hard modes though because I kind of like the game and the way it works. It reminds me of SimCity all those years ago. :grin:

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had like 2k pop somewhere but when you start fixing the spaceship depending on what you fixing supply demand spikes and traffic can become dead(33%) obviously my highways aint right. and the trains useless in this layout