Hello,
I want to speak at a NPC in a bush and the bug detect dialogue appear.
I cannot repeat the bug.
bug_NPC_far.zip (3.1 MB)
Here the error message:
Player and npc Horst Humboldt are too far away to start a dialogue: 3,389166
at System.Environment.get_StackTrace () [0x00000] in <314938d17f3848e8ac683e11b27f62ee>:0
at LogUtil.Error (System.String message, System.String category) [0x00000] in <6d24cb8141c147cf8bf5cbd1f09ba277>:0
at DebugUtil.Fail (System.String message) [0x00000] in <6d24cb8141c147cf8bf5cbd1f09ba277>:0
at DebugUtil.Assert (System.Boolean condition, System.String message) [0x00000] in <6d24cb8141c147cf8bf5cbd1f09ba277>:0
at DialogueModule.StartDialogue (NPC npc) [0x00000] in <356bc9f7472e4d78a1ca90130570a25a>:0
at StartDialoguePlayerAction.TryHandleConfirmAction (PlayerActionCallCommonData commonData, PlayerActionConfirmType confirmType) [0x00000] in <356bc9f7472e4d78a1ca90130570a25a>:0
at PlayerActionModule.HandleConfirmAction (IPlayerAction activePlayerAction, PlayerActionConfirmType confirmType) [0x00000] in <072e8e3590e3485987c19a312747e73e>:0
at PlayerActionModule.UpdateFrameUnity () [0x00000] in <072e8e3590e3485987c19a312747e73e>:0
at WorldOrchestrator.UpdateFrameUnity () [0x00000] in <1771f1adbc59484ebe2823a5f8ed7070>:0
at GameOrchestrator.Update () [0x00000] in <1771f1adbc59484ebe2823a5f8ed7070>:0