NavMesh.CalculatePath returned a path that’s too far from the NPC starting pos

Bonsoir, je n’arrive plus à jouer, le jeu plante en moins d’une minute.
Voici le dernier message :

NavMesh.CalculatePath returned a path that’s too far from the NPC starting pos (209.09, 8.99, 206.41), first corner: (208.61, 10.32, 205.91), nodes count: 4
at System.Environment.get_StackTrace () [0x00000] in <314938d17f3848e8ac683e11b27f62ee>:0
at LogUtil.Error (System.String message, System.String category) [0x00000] in :0
at NavUtil.CalculatePath (UnityEngine.Vector3 start, UnityEngine.Vector3 end, System.Int32 areaMask, System.Collections.Generic.List1[T] corners) [0x00000] in <ff4bf62ad6294a24b91c8f26488c27b1>:0 at LogisticsModule.TryCalculatePathToChest (ChestWOComponent chest, UnityEngine.Vector3 start, System.Collections.Generic.List1[T] path, System.Nullable1[System.Single]& pathEndRotationY) [0x00000] in <3b004e7ed03947a9a4e38270b9e249dd>:0 at LogisticsModule.FindAccessibleChestWithSpaceForItemsOnPlot (ItemObjAmount itemAmount, UnityEngine.Vector3 start, System.UInt16 plotID, System.Collections.Generic.List1[T] path, System.Nullable1[System.Single]& pathEndRotationY) [0x00000] in <3b004e7ed03947a9a4e38270b9e249dd>:0 at VillagerWorkUtil.TryGetReachableChestWithSpaceForItemOnPlot (Item item, UnityEngine.Vector3 startPos, PlotInfo plotInfo, WorldObject defaultWO, System.Collections.Generic.List1[T] path, System.Nullable1[System.Single]& pathEndRotationY, LogisticsModule logisticsModule) [0x00000] in <6cd35df3b1be48dfbc8caa9a73975f85>:0 at VillagerWorkOrderUtil.HandleWork_CheckIfOutputHasSpace (WorkOrder order, ItemContainer villagerInventory, PlotInfo workPlotInfo, UnityEngine.Vector3 villagerPos, BTWorkOrder btWorkOrder, WorldObject& currentWOTarget, System.Collections.Generic.List1[T] currentPath, System.Nullable`1[System.Single]& currentEndRotationY, WorkOrderStatus& cachedStatus, System.Boolean& isAnythingToDo, ItemModule itemModule, LogisticsModule logisticsModule) [0x00000] in <6cd35df3b1be48dfbc8caa9a73975f85>:0
at VillagerWorkOrder.HandleWork (BTWorkOrder btWorkOrder) [0x00000] in <6cd35df3b1be48dfbc8caa9a73975f85>:0
at BTWorkOrder.ExecuteFrame () [0x00000] in <6cd35df3b1be48dfbc8caa9a73975f85>:0
at BehaviourTree.ExecuteFrame () [0x00000] in <33f9b9e3b8ef40d4840f5a7e35d04102>:0
at NPC.UpdateFrameUnity () [0x00000] in <33f9b9e3b8ef40d4840f5a7e35d04102>:0
at NPCModule.UpdateFrameUnity () [0x00000] in <33f9b9e3b8ef40d4840f5a7e35d04102>:0
at WorldOrchestrator.UpdateFrameUnity () [0x00000] in <793c0c5693854e3d87ee09f0e3b854bd>:0
at GameOrchestrator.Update () [0x00000] in <793c0c5693854e3d87ee09f0e3b854bd>:0

Je ne sais pas vraiment quel dossier vous envoyer mais je vais essayer…j’espère pouvoir reprendre ma partie.

Bonjour Cindy, sorry for the issue!

Yes, if you could send us your save, that’d be great.
Just go into “Load Game” and click on the “folder” icon. That should take you to the latest save file.

Then you can upload it here. The fix should be out in a couple of days. Thanks!

Alright, thanks for the save.

We fixed the issue, it will be in Alpha 3.0.8.