Hiya,
long time no see and I am aware nobody seems to use/read the FF part of the forum, but I’m still trying to make mods and I’m still having issues. Hopefully someone is around and has a clue what I’ve messed up this time.
Currently I am trying to make a small bundle of items and the only thing is that the collision boxes and interaction positions don’t seem to make any sense. I’ve always found them tedious to get right but they just seem to get more and more confusing.
I know that one of the horisontal coordinate axis changes direction (from positive to negative values) between Blender and Unity, but it’s apparently not the only issue. One of the items I made seems to have gotten the collision boxes (three of them, like three walls) in the right places even though I didn’t move the “back wall” in the “right” direction… I have one item where both collision box and interaction positions seem to be scaled by about half (put one of those blue arrows at -2 meters to get it at about 1 meter, for instance), and the next item seem to have a doubled or possibly even tripled width on the collision box instead. But the arrows are where they should be and the depth of the box seem to be right.
I also have three similar items all facing the same direction in Blender and Unity but when chosen in game one of them is facing the exact opposite direction. Easy enough to turn around, but it just doesn’t make sense.
Can anyone help save my sanity? Please?