I have a few questions about modding:
Where can I find the assets of the buildings included in the game and how can I extract and reuse them (as an .isasset file)?
Background: I want to create a new building based on an existing building in the game (e.g. a new pipe).
How can I edit an existing asset bundle?
Background: I would like to give the above pipe a different color. Can I import, modify and recreate an .isasset bundle file in Unity?
- How can I integrate a modified .dll (e.g. old.dll) into a mod so that it is used instead of the .dll contained in the game?
Background: I want to edit e.g. hard-coded values (e.g. the cost of moving or demolishing buildings). I can change this and recompile the .dll. However the change is only applied when I replace the existing old.dll in the game folder and not when I put it in the mod folder.