After announcing the new terraforming feature last week and introducing you to the first couple of terraforming buildings, it’s time to introduce you to the new terrain concepts.
These are 3D art concepts of the different biomes and the final version is still open to change.
Don’t worry about the height of the grass: we will cut it around buildings and roads to give the city some space.
The fertilzer required for terraforming will be distributed via autonomous drones. Let us know which one you think looks the best!
On another note Ben, the programmer working on the new procedural terrain generation, got sick for most of the week, so we don’t have much news there. We wish him a good recovery!