This week, we spent a bunch of work on making a proper terrain. This time, we’re trying to make the WorldCreator software work for us and generate a good baseline. Initially, we ran into a bunch of issues with Unity WolrdCreator not being supported and having trouble adjusting the settings to our use case, but I feel like we’re getting closer to a good solution. Check out the pics:
It’s hard to grasp the scale of the terrain without any rocks or buildings, but hopefully that’ll get better in the next screenshots
While Andreas was busy wrangling with the terrain, I worked on finishing up some intersection appearance issues:
Intersections of 2 different road types before:
Road texture scaling before:
It looks like next week is going to be very busy! We’re trying make some better building models and do the game announcement while also moving into our new office and getting the internet in the office set up. We’ll see how it goes!