Friday Dev News #152 - Sharp UI Text & Fixes

I guess you mean changing the treatment of workers as individual objects to anonymous aggregated numbers. That’s something I was wondering why you were doing it so complicated. Probably historic reasons.

If you implement production accuracy updates like explained in this post then you can probably also get away with factory production logic running only every 20 or 25 simulation frames instead of 10. In big cities this may also grant another FPS or two.