Hey everyone,
It’s time for our weekly update on InfraSpace progress. We’ve got a bunch of news to share, so let’s dive in:
Terraforming Buildings
Andreas has been working hard to finish the art for our terraforming buildings. These include the buildings that help you terraform the planet as well as some factories that provide parts for it. Here’s a sneak peek:
Moss Shader and Terraformed Landscape
Lasse has been working on making the terraformed planet look more natural. He has created a moss shader for the terraformed rocks, and he’s also added some new bushes to the landscape. Check it out:
Different Trees in Different Biomes
Sepehr has been busy implementing a feature that allows for different trees to spawn in different biomes when the areas are terraformed. This required a bunch of work since not every piece of data necessary was saved in the current save files. Plus, Sepehr has also made it so that these trees disappear when you place a building on them, making it easier to build your city.
Besides these, Sepehr and I investigated some small memory leaks which should help out with performance.
Futuristic Roads
Adriana has been busy creating concepts for some new futuristic roads that fit the sci-fi setting of InfraSpace. These roads should fit better with the sci fi vibe of InfraSpace.
That’s it for this week’s update. Thanks for tuning in, and we’ll see you again soon with more news on InfraSpace!