We did some internal playtesting last weekend and we found - we need to do some bugfixing. There have been a bunch of issues with cars randomly stopping or not moving through intersections properly as well as saving and loading.
So, this week I spent the first couple of days going through all the small things and making the game more stable so it’s ready for a public release next Friday.
New Screenshots for Steam + Website
When you’re developing a game and sharing it early, your screenshots go out of date as soon as you make them. On our website and our Steam page, we have been using old test screenshots that included a lot of programmer art and art tests instead of proper assets. That’s why this week we’ve updated these assets and have already seen a (small) uptick in wishlisting on Steam
New Terrain Experiments
For a while we’ve noticed that our terrain has been looking quite drab and uninteresting. We thought it’s probably because of the dark sky and all the red tones as well as the red lighting.
So Andreas sat down and made some experiments with a new environment:
Let me us know what you think about it!
Founders’ Fortune Update 1.1
And the rest of the week was spent on pushing out Update 1.1 for our previous game, Founders’ Fortune. Next week we should be able to spend more time on InfraSpace and finally get the public Alpha ready!