In order to make Infraspace more potato computer friendly, I think it would be better to make it so that slow rendering speed (due to garbage GPU) doesn’t slow down the game entirely. Even better would be decoupling the UI rendering from the 3D rendering to ensure that the UI is still maximally responsive.
Just a pondering I ran into as I’m sitting on integrated graphics after my video card fizzled, waiting for my new one to arrive.
Hi. Rendering and game logic are already decoupled, unless there is a bug. What FPS are you working with and how long does home appliance production take at exactly 100% efficiency if you time it with a stopwatch?