Crash when remove plot area

tried to add area to non-existing plot 1
at System.Environment.get_StackTrace () [0x00000] in <314938d17f3848e8ac683e11b27f62ee>:0
at LogUtil.Error (System.String message, System.String category) [0x00000] in :0
at DebugUtil.Fail (System.String message) [0x00000] in :0
at DebugUtil.AssertNotNull (System.Object obj, System.FormattableString message) [0x00000] in :0
at PlotModifier.AddToPlot (System.UInt16 plotId, UnityEngine.RectInt rectToAdd, System.Boolean updateImmediately) [0x00000] in <77ce2c480ce143af9563e3296d5750be>:0
at PlotPaintPlayerAction.Paint () [0x00000] in :0
at PlotPaintPlayerAction.TryHandleConfirmPressed (PlayerActionCallCommonData commonData, PlayerActionConfirmType confirmType) [0x00000] in :0
at PlayerActionModule.HandleConfirmPressed (IPlayerAction activePlayerAction, PlayerActionConfirmType confirmType) [0x00000] in <527ede4b503740d4b8f210867598130f>:0
at PlayerActionModule.UpdateFrameUnity () [0x00000] in <527ede4b503740d4b8f210867598130f>:0
at WorldOrchestrator.UpdateFrameUnity () [0x00000] in <793c0c5693854e3d87ee09f0e3b854bd>:0
at GameOrchestrator.Update () [0x00000] in <793c0c5693854e3d87ee09f0e3b854bd>:0

Player.log (20.0 KB)

Thanks, do you have any information on what you were doing when this happened?

If we could find steps to reproduce this crash, that’d be great.

Crash when i remove floor painting (forester zone) the last tile, I try it again when i restart and no crash

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This is a duplicate of