Hello, I have started houses near some cotton bushes but I cant build anything over it. Is there any way of “digging” them out? I could not be able to figure it out.
Thanks for response.
Hello, I have started houses near some cotton bushes but I cant build anything over it. Is there any way of “digging” them out? I could not be able to figure it out.
Thanks for response.
No, I think there is no way to eradicate the cotton bushes. Perhaps a security function to not run out of cotton.
There’s a permanence to cotton bushes and apple trees. I did open a thread about this, suggesting that being able to “move” them, rather than eradicating them would be a nice “quality of life” improvement.
It would be nice if we could create cotton plantations / apple orchards ourselves in advanced research.
Great idea! You should DM Daniel…
Rene already replied to your post, DM might be a bit overkill. I get the impression they devs read these forums pretty often already.
I think you’re right. This particular suggestion has generated lots of posts, so I’m sure the Devs are up to speed on it…
We’re aware of the problem and will try to come up with a solution I think adavnced reseach is a good way to lock of cotton plants and apple trees at first. The bigger problem is: How do we prevent unexperienced players from accidently deleting these in the beginning.
Make removing them use the same advanced research? Or one right before it?
I agree with Xaviien. The ability to move cotton bushes and apple trees should be locked behind late game research. That would stop new players from losing a valuable resource by mistake. In any case, you shouldn’t need to move them until the demand for separate housing kicks in, which is a long way into the game.