Can't load a new save or old saves

Hello,

I noticed today I can not load any saves at all. I tried my old saves, created new games, and then tried to load those saves and I just got thrown back to the main menu. I don’t get any type of error report or anything. I did go ahead and verify my game files just in case but it hasn’t seem to fix anything. Not sure if reinstalling the game might fix it.

Any help on this would be greatly appreciated.

Thanks,
Born2fly94

Hi everyone!

I’ve got exactly the same problem, I wanted to play last night and I couldn’t load any of my saves :frowning:
I had to start a new game, and I’m a bit disgusted to have lost thirty hours of gameplay…

Hoping for a solution!

(Sorry for my broken English)

Did those saves use any mods which you then dialed? Once you save with a mod enabled you can only load with at least those mods enabled still.

Personally, I don’t use any mod

Right after a failed load you can tab out and go to the save folder. There is a Player.log file or something like that in the vicinity (you may have to go up one or two levels). It hopefully contains some information on the problem that occurred.

I found the file and shared it here (there’s a lot of information…)
Mono path[0] = ‘C:/Program Files (x86)/Steam/steamapps/common/InfraSpace/InfraSpace_Data/Managed’
Mono config path = ‘C:/Program Files (x86)/Steam/steamapps/common/InfraSpace/MonoBleedingEdge/etc’
[Physics::Module] Initialized MultithreadedJobDispatcher with {0} workers.
Initialize engine version: 2021.3.30f1 (b4360d7cdac4)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/InfraSpace/InfraSpace_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 (ID=0x1c8d)
Vendor: NVIDIA
VRAM: 4019 MB
Driver: 31.0.15.4584
Begin MonoManager ReloadAssembly

  • Completed reload, in 6.184 seconds
    Initializing input.

Input initialized.

Initialized touch support.

The referenced script on this Behaviour (Game Object ‘Directional Light’) is missing!
The referenced script on this Behaviour (Game Object ‘Directional Light’) is missing!
UnloadTime: 11.087500 ms
InfraSpace - Version: ‘InfraSpace 1.6.380’, Date: ‘2023-10-18’
GPU: NVIDIA GeForce GTX 1050, GPU Memory: 4019MB, OS: Windows 10 (10.0.19045) 64bit, System Memory: 8077MB
Memory (18/10/2023 13:44:21) ReachedMainMenu: managed: 12, native: 0
Total: 0MB / 0MB, GC: 0MB / 0MB, Gfx: 0MB / 0MB, Audio: 0MB / 0MB, Video: 0MB / 0MB, Profiler: 0MB / 0MB, System: 0MB
Setting up 2 worker threads for Enlighten.
Loading save game in map: CampaignMap, version: InfraSpace 1.6.380
The referenced script on this Behaviour (Game Object ‘Cinematic Camera’) is missing!
The referenced script on this Behaviour (Game Object ‘InTerra_UpdateAndCheck’) is missing!
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 23.953800 ms
Unloading 15329 unused Assets to reduce memory usage. Loaded Objects now: 16068.
Total: 40.833300 ms (FindLiveObjects: 2.364100 ms CreateObjectMapping: 2.379000 ms MarkObjects: 26.359800 ms DeleteObjects: 9.729800 ms)

WindowsVideoMedia error unhandled Color Standard: 0 falling back to default this may result in rendering issues
WindowsVideoMedia error unhandled Color Standard: 0 falling back to default this may result in rendering issues
WindowsVideoMedia error unhandled Color Standard: 0 falling back to default this may result in rendering issues
WindowsVideoMedia error unhandled Color Standard: 0 falling back to default this may result in rendering issues
WindowsVideoMedia error unhandled Color Standard: 0 falling back to default this may result in rendering issues
WindowsVideoMedia error unhandled Color Standard: 0 falling back to default this may result in rendering issues
WindowsVideoMedia error unhandled Color Standard: 0 falling back to default this may result in rendering issues
WindowsVideoMedia error unhandled Color Standard: 0 falling back to default this may result in rendering issues
WindowsVideoMedia error unhandled Color Standard: 0 falling back to default this may result in rendering issues
WindowsVideoMedia error unhandled Color Standard: 0 falling back to default this may result in rendering issues
WindowsVideoMedia error unhandled Color Standard: 0 falling back to default this may result in rendering issues
WindowsVideoMedia error unhandled Color Standard: 0 falling back to default this may result in rendering issues
WindowsVideoMedia error unhandled Color Standard: 0 falling back to default this may result in rendering issues
WindowsVideoMedia error unhandled Color Standard: 0 falling back to default this may result in rendering issues
WindowsVideoMedia error unhandled Color Standard: 0 falling back to default this may result in rendering issues
WindowsVideoMedia error unhandled Color Standard: 0 falling back to default this may result in rendering issues
Memory (18/10/2023 13:44:31) ReachedMainMenu: managed: 273, native: 0
Total: 547MB / 714MB, GC: 261MB / 306MB, Gfx: 0MB / 0MB, Audio: 0MB / 0MB, Video: 0MB / 0MB, Profiler: 114MB / 160MB, System: 1 915MB
Deserialized Maps\CampaignMap\terrainData into a map.
The referenced script on this Behaviour (Game Object ‘Directional Light’) is missing!
The referenced script on this Behaviour (Game Object ‘Directional Light’) is missing!
Deserialized Maps\CampaignMap\mapObjects into a map.
Loading error: Road.GetLaneBezierDefNonCached invalid road(1): NetEdge, Intersection, , EdgeBezierControl, EdgeBezierControl, at Road.GetLaneBezierDefNonCached (System.Single laneOffset) [0x000eb] in <5b8ef23797cf4cceb3baee2c2fe4ff8e>:0
at Road.GetLaneBezierDef (System.Int32 laneOffset) [0x00010] in <5b8ef23797cf4cceb3baee2c2fe4ff8e>:0
at (wrapper synchronized) Road.GetLaneBezierDef(int)
at Road.GetBezierDef () [0x00000] in <5b8ef23797cf4cceb3baee2c2fe4ff8e>:0
at NetEdge.GetBezierDef () [0x00000] in <5b8ef23797cf4cceb3baee2c2fe4ff8e>:0
at NetEdge.GetBounds () [0x00000] in <5b8ef23797cf4cceb3baee2c2fe4ff8e>:0
at Registry.Add (NetEdge edge) [0x00000] in <5b8ef23797cf4cceb3baee2c2fe4ff8e>:0
at NetEdge.LateInit (System.Boolean fromSave) [0x00011] in <5b8ef23797cf4cceb3baee2c2fe4ff8e>:0
at SaveManager+d__62.MoveNext () [0x0194a] in <5b8ef23797cf4cceb3baee2c2fe4ff8e>:0
at SaveManager.UpdateFrameUnity (System.Boolean isIngame) [0x0000b] in <5b8ef23797cf4cceb3baee2c2fe4ff8e>:0
The referenced script on this Behaviour (Game Object ‘Directional Light’) is missing!
The referenced script on this Behaviour (Game Object ‘Directional Light’) is missing!
Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 620.618800 ms
Unloading 167738 unused Assets to reduce memory usage. Loaded Objects now: 39415.
Total: 294.075100 ms (FindLiveObjects: 21.005200 ms CreateObjectMapping: 31.312400 ms MarkObjects: 88.613600 ms DeleteObjects: 153.143400 ms)

Memory (18/10/2023 13:45:03) ReachedMainMenu: managed: 698, native: 4
Total: 2 656MB / 3 890MB, GC: 1 232MB / 2 064MB, Gfx: 0MB / 0MB, Audio: 0MB / 0MB, Video: 0MB / 0MB, Profiler: 774MB / 892MB, System: 7 513MB
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
Unloading 5293 unused Assets to reduce memory usage. Loaded Objects now: 47534.
Total: 92.132900 ms (FindLiveObjects: 3.453300 ms CreateObjectMapping: 4.240800 ms MarkObjects: 80.611500 ms DeleteObjects: 3.826400 ms)

Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
StackAllocators :
[ALLOC_TEMP_MAIN]
Peak usage frame count: [4.0 KB-8.0 KB]: 449 frames, [8.0 KB-16.0 KB]: 2 frames, [16.0 KB-32.0 KB]: 63 frames, [32.0 KB-64.0 KB]: 261 frames, [64.0 KB-128.0 KB]: 91 frames, [128.0 KB-256.0 KB]: 132 frames, [0.5 MB-1.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 2 frames, [4.0 MB-8.0 MB]: 1 frames
Initial Block Size 4.0 MB
Current Block Size 7.9 MB
Peak Allocated Bytes 7.9 MB
Overflow Count 6
[ALLOC_TEMP_Loading.AsyncRead]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 312 B
Overflow Count 0
[ALLOC_TEMP_Loading.PreloadManager]
Initial Block Size 256.0 KB
Current Block Size 0.5 MB
Peak Allocated Bytes 498.1 KB
Overflow Count 177608
[ALLOC_TEMP_Background Job.Worker 8]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 4.0 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 9]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 4.0 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 0]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 78.3 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 10]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 4.0 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 14]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 2.6 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 6]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 4.0 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 12]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 339 B
Overflow Count 0
[ALLOC_TEMP_EnlightenWorker] x 2
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 15]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 2.0 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 1]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 2.6 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 2]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 2.0 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 7]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 2.1 KB
Overflow Count 0
[ALLOC_TEMP_UnityGfxDeviceWorker]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 30.5 KB
Overflow Count 0
[ALLOC_TEMP_AssetGarbageCollectorHelper] x 3
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 5]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 4.0 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 13]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 4.0 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 1]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 78.3 KB
Overflow Count 0
[ALLOC_TEMP_Job.Worker 2]
Initial Block Size 256.0 KB
Current Block Size 256.0 KB
Peak Allocated Bytes 78.3 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 3]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 2.0 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 11]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 2.0 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 0]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 4.0 KB
Overflow Count 0
[ALLOC_TEMP_Background Job.Worker 4]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 2.6 KB
Overflow Count 0
[ALLOC_TEMP_BatchDeleteObjects]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 54 B
Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
Peak main deferred allocation count 52273
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 65 Subsections = 66560 buckets. Failed count: 271878
32B: 24 Subsections = 12288 buckets. Failed count: 739731
48B: 34 Subsections = 11605 buckets. Failed count: 262117
64B: 50 Subsections = 12800 buckets. Failed count: 615364
80B: 68 Subsections = 13926 buckets. Failed count: 42594
96B: 8 Subsections = 1365 buckets. Failed count: 42788
112B: 4 Subsections = 585 buckets. Failed count: 74485
128B: 3 Subsections = 384 buckets. Failed count: 166920
[ALLOC_DEFAULT_MAIN]
Peak usage frame count: [16.0 MB-32.0 MB]: 207 frames, [32.0 MB-64.0 MB]: 1 frames, [128.0 MB-256.0 MB]: 534 frames, [256.0 MB-0.50 GB]: 260 frames
Requested Block Size 16.0 MB
Peak Block count 16
Peak Allocated memory 489.1 MB
Peak Large allocation bytes 298.0 MB
[ALLOC_DEFAULT_THREAD]
Peak usage frame count: [16.0 MB-32.0 MB]: 545 frames, [32.0 MB-64.0 MB]: 456 frames, [64.0 MB-128.0 MB]: 1 frames
Requested Block Size 16.0 MB
Peak Block count 2
Peak Allocated memory 72.0 MB
Peak Large allocation bytes 56.0 MB
[ALLOC_TEMP_JOB_1_FRAME]
Initial Block Size 2.0 MB
Used Block Count 1
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
Initial Block Size 2.0 MB
Used Block Count 1
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
Initial Block Size 2.0 MB
Used Block Count 20
Overflow Count (too large) 7
Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
Initial Block Size 1.0 MB
Used Block Count 32
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
Peak main deferred allocation count 450
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 65 Subsections = 66560 buckets. Failed count: 271878
32B: 24 Subsections = 12288 buckets. Failed count: 739731
48B: 34 Subsections = 11605 buckets. Failed count: 262117
64B: 50 Subsections = 12800 buckets. Failed count: 615364
80B: 68 Subsections = 13926 buckets. Failed count: 42594
96B: 8 Subsections = 1365 buckets. Failed count: 42788
112B: 4 Subsections = 585 buckets. Failed count: 74485
128B: 3 Subsections = 384 buckets. Failed count: 166920
[ALLOC_GFX_MAIN]
Peak usage frame count: [0.5 MB-1.0 MB]: 8 frames, [1.0 MB-2.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 9 frames, [4.0 MB-8.0 MB]: 188 frames, [8.0 MB-16.0 MB]: 2 frames, [16.0 MB-32.0 MB]: 202 frames, [32.0 MB-64.0 MB]: 1 frames, [128.0 MB-256.0 MB]: 32 frames, [256.0 MB-0.50 GB]: 377 frames, [0.50 GB-1.00 GB]: 182 frames
Requested Block Size 16.0 MB
Peak Block count 19
Peak Allocated memory 0.61 GB
Peak Large allocation bytes 336.1 MB
[ALLOC_GFX_THREAD]
Peak usage frame count: [32.0 MB-64.0 MB]: 17 frames, [64.0 MB-128.0 MB]: 985 frames
Requested Block Size 16.0 MB
Peak Block count 3
Peak Allocated memory 81.7 MB
Peak Large allocation bytes 48.0 MB
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
Peak main deferred allocation count 68258
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 65 Subsections = 66560 buckets. Failed count: 271878
32B: 24 Subsections = 12288 buckets. Failed count: 739731
48B: 34 Subsections = 11605 buckets. Failed count: 262117
64B: 50 Subsections = 12800 buckets. Failed count: 615364
80B: 68 Subsections = 13926 buckets. Failed count: 42594
96B: 8 Subsections = 1365 buckets. Failed count: 42788
112B: 4 Subsections = 585 buckets. Failed count: 74485
128B: 3 Subsections = 384 buckets. Failed count: 166920
[ALLOC_CACHEOBJECTS_MAIN]
Peak usage frame count: [8.0 MB-16.0 MB]: 18 frames, [16.0 MB-32.0 MB]: 812 frames, [32.0 MB-64.0 MB]: 172 frames
Requested Block Size 4.0 MB
Peak Block count 12
Peak Allocated memory 42.1 MB
Peak Large allocation bytes 8.4 MB
[ALLOC_CACHEOBJECTS_THREAD]
Peak usage frame count: [64.0 MB-128.0 MB]: 207 frames, [128.0 MB-256.0 MB]: 338 frames, [256.0 MB-0.50 GB]: 457 frames
Requested Block Size 4.0 MB
Peak Block count 81
Peak Allocated memory 344.0 MB
Peak Large allocation bytes 63.2 MB
[ALLOC_TYPETREE] Dual Thread Allocator
Peak main deferred allocation count 0
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 4.0 MB
Failed Allocations. Bucket layout:
16B: 65 Subsections = 66560 buckets. Failed count: 271878
32B: 24 Subsections = 12288 buckets. Failed count: 739731
48B: 34 Subsections = 11605 buckets. Failed count: 262117
64B: 50 Subsections = 12800 buckets. Failed count: 615364
80B: 68 Subsections = 13926 buckets. Failed count: 42594
96B: 8 Subsections = 1365 buckets. Failed count: 42788
112B: 4 Subsections = 585 buckets. Failed count: 74485
128B: 3 Subsections = 384 buckets. Failed count: 166920
[ALLOC_TYPETREE_MAIN]
Peak usage frame count: [8.0 KB-16.0 KB]: 999 frames, [16.0 KB-32.0 KB]: 3 frames
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 18.1 KB
Peak Large allocation bytes 0 B
[ALLOC_TYPETREE_THREAD]
Peak usage frame count: [8.0 KB-16.0 KB]: 207 frames, [32.0 KB-64.0 KB]: 795 frames
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 62.2 KB
Peak Large allocation bytes 0 B

I’ve edited my previous post, sorry for the site asking for money! :confounded:

That website says I need an account and pay money :person_facepalming:
If it’s not too big maybe you can paste it in here. Or at least the part that says something about an exception.

I’m not a dev by the way, disclaimer. Sorry I’m advance if I gave you that impression.

If you have a save file that wont load, please send it to the dev team with e-mail.

Hey, sorry for the issue.

We just released an update that might fix it:

Also, please check if you have any mods installed. Some have been known to cause issues with saving and loading!

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.