Mono path[0] = 'C:/Users/mdodi/AppData/Local/Programs/HavenCraft/HavenCraft_Data/Managed' Mono config path = 'C:/Users/mdodi/AppData/Local/Programs/HavenCraft/MonoBleedingEdge/etc' Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Initialize engine version: 6000.0.58f2 (92dee566b325) [Subsystems] Discovering subsystems at path C:/Users/mdodi/AppData/Local/Programs/HavenCraft/HavenCraft_Data/UnitySubsystems kGfxThreadingModeSplitJobs is not supported on Direct3D 11. Reverting to kGfxThreadingModeClientWorkerJobs instead. GfxDevice: creating device client; kGfxThreadingModeClientWorkerJobs Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: Intel(R) UHD Graphics 730 (ID=0x4682) Vendor: Intel VRAM: 8075 MB Driver: 32.0.101.7040 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.129 seconds - Finished resetting the current domain, in 0.002 seconds [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Initializing input. Using Windows.Gaming.Input XInput1_3.dll not found. Trying XInput9_1_0.dll instead... Input initialized. UnloadTime: 0.178700 ms [General] Created game orchestrator [General] GameOrchestrator.Init start [General] HavenCraft - Version: 'Alpha 4.0.1', Date: '2025-11-21' [General] GPU: Intel(R) UHD Graphics 730, GPU Memory: 8075MB, OS: Windows 11 (10.0.26200) 64bit, System Memory: 16151MB [General] Args: C:\Users\mdodi\AppData\Local\Programs\HavenCraft\HavenCraft.exe [General] GameOrchestrator.Init done [General] Application pause: False, runInBackground: False [General] Application focus: True, runInBackground: False [General] Applied settings to game RenderGraph is now enabled. Initial WorldGenVersion: -1 [General] WorldOrchestrator.Init start Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.376500 ms Unloading 595 unused Assets to reduce memory usage. Loaded Objects now: 7051. Total: 26.750000 ms (FindLiveObjects: 0.319800 ms CreateObjectMapping: 0.273600 ms MarkObjects: 7.185700 ms DeleteObjects: 18.970500 ms) Couldn't create a Convex Mesh from source mesh, within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Source mesh name: sm_rockA E302 (TVE Model) The referenced script on this Behaviour (Game Object 'NeedsRow') is missing! [General] trying to load save from C:/Users/mdodi/AppData/LocalLow/Dionic Software/HavenCraft/saves/New Day\New Day - autosave-00677.zip couldn't add component blobShadow to worldObject chair_1. No component providers From save: WorldGenVersion: 5 Setting mainMenu's worldGenVersion: 5 [General] save load completed from C:/Users/mdodi/AppData/LocalLow/Dionic Software/HavenCraft/saves/New Day\New Day - autosave-00677.zip [General] WorldOrchestrator.Init in 2312ms homeLevel 7 too high, max is 6 ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <152439c387994a8da523328132967f8d>:0 at VillageNeedHome.GetScoreForHomeLevel (System.Int32 homeLevel) [0x00046] in :0 at VillageNeedHome.UpdateSatisfaction () [0x00034] in :0 at VillageNeedHome.UpdateFrameUnity () [0x0001e] in :0 at VillageNeedManager.UpdateFrameUnity () [0x0001c] in <56c16b6ea6e044b7962af2965e38c90d>:0 at VillageModule.UpdateFrameUnity () [0x00000] in <56c16b6ea6e044b7962af2965e38c90d>:0 at WorldOrchestrator.UpdateFrameUnity () [0x0003b] in <09e1889b995b44ab8b9bb6571095878b>:0 at GameOrchestrator.Update () [0x0029a] in <09e1889b995b44ab8b9bb6571095878b>:0 Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 80.864900 ms Unloading 43278 unused Assets to reduce memory usage. Loaded Objects now: 13189. Total: 77.700600 ms (FindLiveObjects: 1.954800 ms CreateObjectMapping: 1.690900 ms MarkObjects: 49.752900 ms DeleteObjects: 24.301800 ms) [General] Application focus: False, runInBackground: False [General] Application focus: True, runInBackground: False [General] Application quit start [General] Application quit done [Physics::Module] Cleanup current backned. [Physics::Module] Id: 0xf2b8ea05 Input System module state changed to: ShutdownInProgress. Input System polling thread exited. Input System module state changed to: Shutdown. VillagerWorkOrder should not get garbage collected without having Destroy() called on it VillagerWorkOrder should not get garbage collected without having Destroy() called on it VillagerWorkOrder should not get garbage collected without having Destroy() called on it VillagerWorkOrder should not get garbage collected without having Destroy() called on it VillagerWorkOrder should not get garbage collected without having Destroy() called on it PacklingRoute destructor should not be called without Destroy() being called first! PacklingRoute need to clear packling + stations first VillagerWorkOrder should not get garbage collected without having Destroy() called on it VillagerWorkOrder should not get garbage collected without having Destroy() called on it VillagerWorkOrder should not get garbage collected without having Destroy() called on it VillagerWorkOrder should not get garbage collected without having Destroy() called on it VillagerWorkOrder should not get garbage collected without having Destroy() called on it VillagerWorkOrder should not get garbage collected without having Destroy() called on it VillagerWorkOrder should not get garbage collected without having Destroy() called on it PacklingRoute destructor should not be called without Destroy() being called first! PacklingRoute need to clear packling + stations first VillagerWorkOrder should not get garbage collected without having Destroy() called on it VillagerWorkOrder should not get garbage collected without having Destroy() called on it VillagerWorkOrder should not get garbage collected without having Destroy() called on it VillagerWorkOrder should not get garbage collected without having Destroy() called on it VillagerWorkOrder should not get garbage collected without having Destroy() called on it VillagerWorkOrder should not get garbage collected without having Destroy() called on it VillagerWorkOrder should not get garbage collected without having Destroy() called on it VillagerWorkOrder should not get garbage collected without having Destroy() called on it PacklingRoute destructor should not be called without Destroy() being called first! PacklingRoute need to clear packling + stations first VillagerWorkOrder should not get garbage collected without having Destroy() called on it VillagerWorkOrder should not get garbage collected without having Destroy() called on it VillagerWorkOrder should not get garbage collected without having Destroy() called on it