# What determines building size?

**URL:** <https://forum.dionicsoftware.com/t/what-determines-building-size/3481>\
**Category:** IS Mods\
**Created:** [January 8, 2023, 2:59pm UTC](https://forum.dionicsoftware.com/t/what-determines-building-size/3481 "2023-01-08T14:59:55Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![dePoPo](https://havencraft.dionicsoftware.com/assets/forumavatars/havencraft_avatar_04.jpg) [@dePoPo](https://forum.dionicsoftware.com/u/dePoPo)\
**Post date:** [January 8, 2023, 2:59pm UTC](https://forum.dionicsoftware.com/t/what-determines-building-size/3481/1 "2023-01-08T14:59:55Z")

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Great work at the mod kit. It is dazzling what van be done with it 🙂 May we see many mods.

Looking at the for example the saltmine mod, what determines the final building size ? Say i’d want to make a ‘large salt mine’ with twice the footprint in the world. Resizing the /buildings/something/colliders does not seem to determine the actual object size in the world. Is this locked into the .isasset file somehow ? - or am i missing a footprint property somewhere.

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**Author:** ![Daniel](https://forum.dionicsoftware.com/user_avatar/forum.dionicsoftware.com/daniel/32/667_2.png) [@Daniel](https://forum.dionicsoftware.com/u/Daniel)\
**Post date:** [July 11, 2023, 4:59pm UTC](https://forum.dionicsoftware.com/t/what-determines-building-size/3481/3 "2023-07-11T16:59:20Z")

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I know this an old post, but the size of the 3D model is determined by the 3D model in the isasset file.

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**Author:** ![dePoPo](https://havencraft.dionicsoftware.com/assets/forumavatars/havencraft_avatar_04.jpg) [@dePoPo](https://forum.dionicsoftware.com/u/dePoPo)\
**Post date:** [July 11, 2023, 5:12pm UTC](https://forum.dionicsoftware.com/t/what-determines-building-size/3481/4 "2023-07-11T17:12:38Z")

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Thank you for the reply 🙂 keep up the great work !
