# Introduction to InfraSpace Modding

**URL:** <https://forum.dionicsoftware.com/t/introduction-to-infraspace-modding/3134>\
**Category:** IS Mods\
**Created:** [July 11, 2022, 11:43am UTC](https://forum.dionicsoftware.com/t/introduction-to-infraspace-modding/3134 "2022-07-11T11:43:55Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Null3rror](https://forum.dionicsoftware.com/user_avatar/forum.dionicsoftware.com/null3rror/32/2143_2.png) [@Null3rror](https://forum.dionicsoftware.com/u/Null3rror)\
**Post date:** [July 11, 2022, 11:43am UTC](https://forum.dionicsoftware.com/t/introduction-to-infraspace-modding/3134/1 "2022-07-11T11:43:55Z")

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Do you want to make your own stuff and put it into InfraSpace? This category is all about making and playing mods.

This post here is a collection of tutorials to get you started modding InfraSpace yourself.

 ![image](https://forum.dionicsoftware.com/uploads/default/original/2X/a/a59ec0fb7fe819ac46f7eba40e62b5791401379b.jpeg)

# Contents

- Getting Started
  - [Basic Overview + Making your first example mod](https://forum.dionicsoftware.com/t/infraspace-modding-tutorial-basic-overview-making-your-first-example-mod/3135) (Easy)
  - [Downloading and using the ISModKit](https://github.com/Ponzel/ISModKit)
  - [Changing existing parameters](https://forum.dionicsoftware.com/t/infraspace-modding-tutorial-changing-existing-parameters/3138) (Easy)
  - [Adding new assets](https://forum.dionicsoftware.com/t/infraspace-modding-tutorial-adding-new-assets/3140) (Medium, requires working with 3D art)
  - [Publishing your mod to the Steam Workshop](https://forum.dionicsoftware.com/t/infraspace-modding-tutorial-publishing-your-mod-to-the-steam-workshop/3143) (Easy)
  - [Check out the example mods made by the devs to see what a finished mod can look like](https://github.com/Ponzel/ISModKit/tree/master/ExampleMods)
  - [In-game developer tools](https://forum.dionicsoftware.com/t/infraspace-modding-tutorial-in-game-developer-tools/3132) (Easy, actually interesting for any modder)

- Script Mods
  - [Introduction to Script Mods](https://forum.dionicsoftware.com/t/infraspace-modding-tutorial-introduction-to-script-mods/3133) (Advanced, requires programming knowledge)
  - [How to decompile InfraSpace](https://forum.dionicsoftware.com/t/infraspace-modding-tutorial-how-to-decompile-infraspace/3131)

If you have any questions about modding or want your own tutorial added on to this list, just post a topic in the “Mods” section of the forum.

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**Author:** ![Daniel](https://forum.dionicsoftware.com/user_avatar/forum.dionicsoftware.com/daniel/32/667_2.png) [@Daniel](https://forum.dionicsoftware.com/u/Daniel)\
**Post date:** [July 11, 2022, 3:29pm UTC](https://forum.dionicsoftware.com/t/introduction-to-infraspace-modding/3134/2 "2022-07-11T15:29:28Z")

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**Author:** ![tuxle](https://forum.dionicsoftware.com/user_avatar/forum.dionicsoftware.com/tuxle/32/1298_2.png) [@tuxle](https://forum.dionicsoftware.com/u/tuxle)\
**Post date:** [October 1, 2022, 7:39pm UTC](https://forum.dionicsoftware.com/t/introduction-to-infraspace-modding/3134/3 "2022-10-01T19:39:21Z")

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Is the Mods button visible all the time or just when the game finds a local mod?  
Could you clarify where to place the mods?

I am running it with `proton 7.0-4` on Linux.  
`$HOME/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/compatdata/1511460/pfx/drive_c/users/steamuser/AppData/LocalLow/Dionic Software/InfraSpace/mods/`

Another question: is the `mods` folder all lowercase? And does the game always check for the all lowercase `mods` path?

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**Author:** ![Daniel](https://forum.dionicsoftware.com/user_avatar/forum.dionicsoftware.com/daniel/32/667_2.png) [@Daniel](https://forum.dionicsoftware.com/u/Daniel)\
**Post date:** [October 13, 2022, 9:51am UTC](https://forum.dionicsoftware.com/t/introduction-to-infraspace-modding/3134/4 "2022-10-13T09:51:04Z")

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Hey @tuxle the mods are part of the upcoming update, we only released the tutorials so far 🙂
