# Infraspace hack in road creation

**URL:** <https://forum.dionicsoftware.com/t/infraspace-hack-in-road-creation/2379>\
**Category:** IS Feedback & Bugs\
**Created:** [February 1, 2022, 11:25pm UTC](https://forum.dionicsoftware.com/t/infraspace-hack-in-road-creation/2379 "2022-02-01T23:25:22Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Chris](https://havencraft.dionicsoftware.com/assets/forumavatars/havencraft_avatar_11.jpg) [@Chris](https://forum.dionicsoftware.com/u/Chris)\
**Post date:** [February 1, 2022, 11:25pm UTC](https://forum.dionicsoftware.com/t/infraspace-hack-in-road-creation/2379/1 "2022-02-01T23:25:22Z")

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I have noticed a hack in material usage where if you create a concrete one way road and then replace each segment with superhighay road it costs way less than making a superhighway of the same length in the first palce. So some times if I don’t have enough materials I use this hack to make my road firstly in concrete and then replace each segment with superhighway to save materials.For example a one way concrete road of length 30 costs 18 concrete and its replacement with superhighay costs 4,5 concrete for two replacements summing up to 27 concrete. A one way superhighway of length 30 costs 240,2 concrete and 48 steel.Both roads are one way and one lane and are on the same ground level.

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**Author:** ![system](https://forum.dionicsoftware.com/uploads/default/original/2X/0/0d9c9e08c9000ab1f77ef2725aedca131bca5d47.png) [@system](https://forum.dionicsoftware.com/u/system)\
**Post date:** [March 24, 2022, 9:09am UTC](https://forum.dionicsoftware.com/t/infraspace-hack-in-road-creation/2379/2 "2022-03-24T09:09:20Z")

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